Slay the Spire cards

NameImageRarityTypeCostDescription
BashBasicAttack2Deal 8 (10) damage. Apply 2 (3) Vulnerable.
DefendBasicSkill1Gain 5 (8) Block.
StrikeBasicAttack1Deal 6 (9) damage.
AngerCommonAttack0Deal 6 (8) damage. Add a copy of this card into your discard pile.
ArmamentsCommonSkill1Gain 5 Block. Upgrade a (all) card(s) in your hand for the rest of combat.
Body SlamCommonAttack1 (0)Deal damage equal to your Block.
ClashCommonAttack0Can only be played if every card in your hand is an Attack. Deal 14 (18) damage.
CleaveCommonAttack1Deal 8 (11) damage to ALL enemies.
ClotheslineCommonAttack2Deal 12 (14) damage. Apply 2 (3) Weak.
FlexCommonSkill0Gain 2 (4) Strength. At the end of this turn, lose 2 (4) Strength.
HavocCommonSkill1 (0)Play the top card of your draw pile and Exhaust it.
HeadbuttCommonAttack1Deal 9 (12) damage. Put a card from your discard pile on top of your draw pile.
Heavy BladeCommonAttack2Deal 14 damage. Strength affects this card 3 (5) times.
Iron WaveCommonAttack1Gain 5 (7) Block. Deal 5 (7) damage.
Perfected StrikeCommonAttack2Deal 6 damage. Deals 2 (3) additional damage for ALL your cards containing "Strike".
Pommel StrikeCommonAttack1Deal 9 (10) damage. Draw 1 (2) card(s).
Shrug It OffCommonSkill1Gain 8 (11) Block. Draw 1 card.
Sword BoomerangCommonAttack1Deal 3 damage to a random enemy 3 (4) times.
ThunderclapCommonAttack1Deal 4 (7) damage and apply 1 Vulnerable to ALL enemies.
True GritCommonSkill1Gain 7 (9) Block. Exhaust 1 card at random (not at random).
Twin StrikeCommonAttack1Deal 5 (7) damage twice.
WarcryCommonSkill0Draw 1 (2) card(s). Put a card from your hand onto the top of your draw pile. Exhaust.
Wild StrikeCommonAttack1Deal 12 (17) damage. Shuffle a Wound into your draw pile.
Battle TranceUncommonSkill0Draw 3 (4) cards. You cannot draw additional cards this turn.
Blood for BloodUncommonAttack4 (3)Costs 1 less [R] for each time you lose HP this combat. Deal 18 (22) damage.
BloodlettingUncommonSkill0Lose 3 HP. Gain [R] [R] ([R]).
Burning PactUncommonSkill1Exhaust 1 card. Draw 2 (3) cards.
CarnageUncommonAttack2Ethereal. Deal 20 (28) damage.
CombustUncommonPower1At the end of your turn, lose 1 HP and deal 5 (7) damage to ALL enemies.
Dark EmbraceUncommonPower2 (1)Whenever a card is Exhausted, draw 1 card.
DisarmUncommonSkill1Enemy loses 2 (3) Strength. Exhaust.
DropkickUncommonAttack1Deal 5 (8) damage. If the enemy has Vulnerable, gain [R] and draw 1 card.
Dual WieldUncommonSkill1Choose an Attack or Power card. Add a copy (2 copies) of that card into your hand.
EntrenchUncommonSkill2 (1)Double your Block.
EvolveUncommonPower1Whenever you draw a Status card, draw 1 (2) card(s).
Feel No PainUncommonPower1Whenever a card is Exhausted, gain 3 (4) Block.
Fire BreathingUncommonPower1Whenever you draw a Status or Curse card, deal 6 (10) damage to ALL enemies.
Flame BarrierUncommonSkill2Gain 12 (16) Block. Whenever you are attacked this turn, deal 4 (6) damage back.
Ghostly ArmorUncommonSkill1Ethereal. Gain 10 (13) Block.
HemokinesisUncommonAttack1Lose 2 HP. Deal 15 (20) damage.
Infernal BladeUncommonSkill1 (0)Add a random Attack into your hand. It costs 0 this turn. Exhaust.
InflameUncommonPower1Gain 2 (3) Strength.
IntimidateUncommonSkill0Apply 1 (2) Weak to ALL enemies. Exhaust.
MetallicizeUncommonPower1At the end of your turn, gain 3 (4) Block.
Power ThroughUncommonSkill1Add 2 Wounds into your hand. Gain 15 (20) Block.
PummelUncommonAttack1Deal 2 damage 4 (5) times. Exhaust.
RageUncommonSkill0Whenever you play an Attack this turn, gain 3 (5) Block.
RampageUncommonAttack1Deal 8 damage. Increase this card's damage by 5 (8) this combat.
Reckless ChargeUncommonAttack0Deal 7 (10) damage. Shuffle a Dazed into your draw pile.
RuptureUncommonPower1Whenever you lose HP from a card, gain 1 (2) Strength.
Searing BlowUncommonAttack2Deal 12 (16) damage. Can be Upgraded any number of times.
Second WindUncommonSkill1Exhaust all non-Attack cards in your hand. Gain 5 (7) Block for each card Exhausted.
Seeing RedUncommonSkill1 (0)Gain [R] [R]. Exhaust.
SentinelUncommonSkill1Gain 5 (8) Block. If this card is Exhausted, gain [R] [R] ([R]).
Sever SoulUncommonAttack2Exhaust all non-Attack cards in your hand. Deal 16 (22) damage.
ShockwaveUncommonSkill2Apply 3 (5) Weak and Vulnerable to ALL enemies. Exhaust.
Spot WeaknessUncommonSkill1If the enemy intends to attack, gain 3 (4) Strength.
UppercutUncommonAttack2Deal 13 damage. Apply 1 (2) Weak. Apply 1 (2) Vulnerable.
WhirlwindUncommonAttackXDeal 5 (8) damage to ALL enemies X times.
BarricadeRarePower3 (2)Block is not removed at the start of your turn.
BerserkRarePower0Gain 2 (1) Vulnerable. At the start of your turn, gain [R].
BludgeonRareAttack3Deal 32 (42) damage.
BrutalityRarePower0(Innate.)At the start of your turn, lose 1 HP and draw 1 card.
CorruptionRarePower3 (2)Skills cost 0. Whenever you play a Skill, Exhaust it.
Demon FormRarePower3At the start of your turn, gain 2 (3) Strength.
Double TapRareSkill1This turn, your next (!M!) Attack(s) is (are) played twice.
ExhumeRareSkill1 (0)Put a card from your exhaust pile into your hand. Exhaust.
FeedRareAttack1Deal 10 (12) damage. If Fatal, raise your Max HP by 3 (4). Exhaust.
Fiend FireRareAttack2Exhaust your hand. Deal 7 (10) damage for each card Exhausted. Exhaust.
ImmolateRareAttack2Deal 21 (28) damage to ALL enemies. Add a Burn into your discard pile.
ImperviousRareSkill2Gain 30 (40) Block. Exhaust.
JuggernautRarePower2Whenever you gain Block, deal 5 (7) damage to a random enemy.
Limit BreakRareSkill1Double your Strength. Exhaust. (not Exhaust.)
OfferingRareSkill0Lose 6 HP. Gain [R] [R]. Draw 3 (5) cards. Exhaust.
ReaperRareAttack2Deal 4 (5) damage to ALL enemies. Heal HP equal to unblocked damage. Exhaust.
DefendBasicSkill1Gain 5 (8) Block.
NeutralizeBasicAttack0Deal 3 (4) damage. Apply 1 (2) Weak.
StrikeBasicAttack1Deal 6 (9) damage.
SurvivorBasicSkill1Gain 8 (11) Block. Discard 1 card.
AcrobaticsCommonSkill1Draw 3 (4) cards. Discard 1 card.
BackflipCommonSkill1Gain 5 (8) Block. Draw 2 cards.
BaneCommonAttack1Deal 7 (10) damage. If the enemy has Poison, deal 7 (10) damage again.
Blade DanceCommonSkill1Add 3 (4) Shivs into your hand.
Cloak and DaggerCommonSkill1Gain 6 Block. Add 1 (2) Shiv(s) into your hand.
Dagger SprayCommonAttack1Deal 4 (6) damage to ALL enemies twice.
Dagger ThrowCommonAttack1Deal 9 (12) damage. Draw 1 card. Discard 1 card.
Deadly PoisonCommonSkill1Apply 5 (7) Poison.
DeflectCommonSkill0Gain 4 (7) Block.
Dodge and RollCommonSkill1Gain 4 (6) Block. Next turn, gain 4 (6) Block.
Flying KneeCommonAttack1Deal 8 (11) damage. Next turn, gain [G].
OutmaneuverCommonSkill1Next turn, gain [G] [G] ([G]).
Piercing WailCommonSkill1ALL enemies lose 6 (8) Strength this turn. Exhaust.
Poisoned StabCommonAttack1Deal 6 (8) damage. Apply 3 (4) Poison.
PreparedCommonSkill0Draw 1 (2) card(s). Discard 1 (2) card(s).
Quick SlashCommonAttack1Deal 8 (12) damage. Draw 1 card.
SliceCommonAttack0Deal 6 (9) damage.
Sneaky StrikeCommonAttack2Deal 12 (16) damage. If you have discarded a card this turn, gain [G] [G].
Sucker PunchCommonAttack1Deal 7 (9) damage. Apply 1 (2) Weak.
AccuracyUncommonPower1*Shivs deal 4 (6) additional damage.
All-Out AttackUncommonAttack1Deal 10 (14) damage to ALL enemies. Discard 1 card at random.
BackstabUncommonAttack0Innate. Deal 11 (15) damage. Exhaust.
BlurUncommonSkill1Gain 5 (8) Block. Block is not removed at the start of your next turn.
Bouncing FlaskUncommonSkill2Apply 3 Poison to a random enemy 3 (4) times.
Calculated GambleUncommonSkill0Discard your hand, then draw that many cards. Exhaust. (not Exhaust.)
CaltropsUncommonPower1Whenever you are attacked, deal 3 (5) damage back.
CatalystUncommonSkill1Double (Triple) the enemy's Poison. Exhaust.
ChokeUncommonAttack2Deal 12 damage. Whenever you play a card this turn, the enemy loses 3 (5) HP.
ConcentrateUncommonSkill0Discard 3 (2) cards. Gain [G] [G].
Crippling CloudUncommonSkill2Apply 4 (7) Poison and 2 Weak to ALL enemies. Exhaust.
DashUncommonAttack2Gain 10 (13) Block. Deal 10 (13) damage.
DistractionUncommonSkill1 (0)Add a random Skill into your hand. It costs 0 this turn. Exhaust.
Endless AgonyUncommonAttack0Deal 4 (6) damage. Whenever you draw this card, add a copy of it into your hand. Exhaust.
Escape PlanUncommonSkill0Draw 1 card. If you draw a Skill, gain 3 (5) Block.
EviscerateUncommonAttack3Costs 1 less [G] for each card discarded this turn. Deal 7 (9) damage 3 times.
ExpertiseUncommonSkill1Draw cards until you have 6 (7) in your hand.
FinisherUncommonAttack1Deal 6 (8) damage for each Attack played this turn.
FlechettesUncommonAttack1Deal 4 (6) damage for each Skill in your hand.
FootworkUncommonPower1Gain 2 (3) Dexterity.
Heel HookUncommonAttack1Deal 5 (8) damage. If the enemy has Weak, gain [G] and draw 1 card.
Infinite BladesUncommonPower1(Innate.)At the start of your turn, add a Shiv into your hand.
Leg SweepUncommonSkill2Apply 2 (3) Weak. Gain 11 (14) Block.
Masterful StabUncommonAttack0Costs 1 additional [G] for each time you lose HP this combat. Deal 12 (16) damage.
Noxious FumesUncommonPower1At the start of your turn, apply 2 (3) Poison to ALL enemies.
PredatorUncommonAttack2Deal 15 (20) damage. Next turn, draw 2 additional cards.
ReflexUncommonSkillUnplayable. If this card is discarded from your hand, draw 2 (3) cards.
Riddle with HolesUncommonAttack2Deal 3 (4) damage 5 times.
SetupUncommonSkill1 (0)Put a card from your hand on top of your draw pile. It costs 0 until played.
SkewerUncommonAttackXDeal 7 (10) damage X times.
TacticianUncommonSkillUnplayable. If this card is discarded from your hand, gain [G] ([G]).
TerrorUncommonSkill1 (0)Apply 99 Vulnerable. Exhaust.
Well-Laid PlansUncommonPower1At the end of your turn, Retain up to 1 (2) card(s).
A Thousand CutsRarePower2Whenever you play a card, deal 1 (2) damage to ALL enemies.
AdrenalineRareSkill0Gain [G] ([G]). Draw 2 cards. Exhaust.
After ImageRarePower1(Innate.)Whenever you play a card, gain 1 Block.
AlchemizeRareSkill1 (0)Obtain a random potion. Exhaust.
Bullet TimeRareSkill3 (2)You cannot draw additional cards this turn. Reduce the cost of all cards in your hand to 0 this turn.
BurstRareSkill1This turn, your next (!M!) Skill(s) is (are) played twice.
Corpse ExplosionRareSkill2Apply 6 (9) Poison. When the enemy dies, deal damage equal to its Max HP to ALL enemies.
Die Die DieRareAttack1Deal 13 (17) damage to ALL enemies. Exhaust.
DoppelgangerRareSkillXNext turn, draw X (X+1) cards and gain X (X+1) [G]. Exhaust.
EnvenomRarePower2 (1)Whenever an Attack deals unblocked damage, apply 1 Poison.
Glass KnifeRareAttack1Deal 8 (12) damage twice. Decrease the damage of this card by 2 this combat.
Grand FinaleRareAttack0Can only be played if there are no cards in your draw pile. Deal 50 (60) damage to ALL enemies.
MalaiseRareSkillXEnemy loses X (X+1) Strength. Apply X (X+1) Weak. Exhaust.
NightmareRareSkill3 (2)Choose a card. Next turn, add 3 copies of that card into your hand. Exhaust.
Phantasmal KillerRareSkill1 (0)Next turn, your Attacks deal double damage.
Storm of SteelRareSkill1Discard your hand. Add 1 Shiv (*Shiv+) into your hand for each card discarded.
Tools of the TradeRarePower1 (0)At the start of your turn, draw 1 card and discard 1 card.
UnloadRareAttack1Deal 14 (18) damage. Discard all non-Attack cards in your hand.
Wraith FormRarePower3Gain 2 (3) Intangible. At the end of your turn, lose 1 Dexterity.
DefendBasicSkill1Gain 5 (8) Block.
DualcastBasicSkill1 (0)Evoke your next Orb twice.
StrikeBasicAttack1Deal 6 (9) damage.
ZapBasicSkill1 (0)Channel 1 Lightning.
Ball LightningCommonAttack1Deal 7 (10) damage. Channel 1 Lightning.
BarrageCommonAttack1Deal 4 (6) damage for each Channeled Orb.
Beam CellCommonAttack0Deal 3 (4) damage. Apply 1 (2) Vulnerable.
Charge BatteryCommonSkill1Gain 7 (10) Block. Next turn, gain [B].
ClawCommonAttack0Deal 3 (5) damage. Increase the damage of ALL Claw cards by 2 this combat.
Cold SnapCommonAttack1Deal 6 (9) damage. Channel 1 Frost.
Compile DriverCommonAttack1Deal 7 (10) damage. Draw 1 card for each unique Orb you have.
CoolheadedCommonSkill1Channel 1 Frost. Draw 1 (2) card(s).
Go for the EyesCommonAttack0Deal 3 (4) damage. If the enemy intends to attack, apply 1 (2) Weak.
HologramCommonSkill1Gain 3 (5) Block. Put a card from your discard pile into your hand. Exhaust. (not Exhaust.)
LeapCommonSkill1Gain 9 (12) Block.
ReboundCommonAttack1Deal 9 (12) damage. Put the next card you play this turn on top of your draw pile.
RecursionCommonSkill1 (0)Evoke your next Orb. Channel the Orb that was just Evoked.
StackCommonSkill1Gain Block equal to the number of cards in your discard pile (+3).
Steam BarrierCommonSkill0Gain 6 (8) Block. Decrease this card's Block by 1 this combat.
StreamlineCommonAttack2Deal 15 (20) damage. Reduce this card's cost by 1 this combat.
Sweeping BeamCommonAttack1Deal 6 (9) damage to ALL enemies. Draw 1 card.
TURBOCommonSkill0Gain [B] [B] ([B]). Add a Void into your discard pile.
AggregateUncommonSkill1Gain [B] for every 4 (3) cards in your draw pile.
Auto-ShieldsUncommonSkill1If you have no Block, gain 11 (15) Block.
BlizzardUncommonAttack1Deal damage equal to 2 (3) times the number of Frost Channeled this combat to ALL enemies.
Boot SequenceUncommonSkill0Innate. Gain 10 (13) Block. Exhaust.
BullseyeUncommonAttack1Deal 8 (11) damage. Apply 2 (3) Lock-On.
CapacitorUncommonPower1Gain 2 (3) Orb slots.
ChaosUncommonSkill1Channel 1 (2) random Orb(s).
ChillUncommonSkill0(Innate.)Channel 1 Frost for each enemy in combat. Exhaust.
ConsumeUncommonSkill2Gain 2 (3) Focus. Lose 1 Orb slot.
DarknessUncommonSkill1Channel 1 Dark.(Trigger the passive ability of all Dark orbs.)
DefragmentUncommonPower1Gain 1 (2) Focus.
Doom and GloomUncommonAttack2Deal 10 (14) damage to ALL enemies. Channel 1 Dark.
Double EnergyUncommonSkill1 (0)Double your Energy. Exhaust.
EquilibriumUncommonSkill2Gain 13 (16) Block. Retain your hand this turn.
FTLUncommonAttack0Deal 5 (6) damage. If you have played less than 3 (4) cards this turn, draw 1 card.
Force FieldUncommonSkill4Costs 1 less [B] for each Power card played this combat. Gain 12 (16) Block.
FusionUncommonSkill2 (1)Channel 1 Plasma.
Genetic AlgorithmUncommonSkill1Gain 1 Block. Permanently increase this card's Block by 2 (3). Exhaust.
GlacierUncommonSkill2Gain 7 (10) Block. Channel 2 Frost.
HeatsinksUncommonPower1Whenever you play a Power card, draw 1 (2) card(s).
Hello WorldUncommonPower1(Innate.)At the start of your turn, add a random Common card into your hand.
LoopUncommonPower1At the start of your turn, trigger the passive ability of your next Orb (!M! times).
MelterUncommonAttack1Remove all Block from the enemy. Deal 10 (14) damage.
OverclockUncommonSkill0Draw 2 (3) cards. Add a Burn into your discard pile.
RecycleUncommonSkill1 (0)Exhaust a card. Gain [B] equal to its cost.
Reinforced BodyUncommonSkillXGain 7 (9) Block X times.
ReprogramUncommonSkill1Lose 1 (2) Focus. Gain 1 (2) Strength. Gain 1 (2) Dexterity.
Rip and TearUncommonAttack1Deal 7 (9) damage to a random enemy twice.
ScrapeUncommonAttack1Deal 7 (10) damage. Draw 4 (5) cards. Discard all cards drawn this way that do not cost 0.
Self RepairUncommonPower1At the end of combat, heal 7 (10) HP.
SkimUncommonSkill1Draw 3 (4) cards.
Static DischargeUncommonPower1Whenever you receive unblocked attack damage, Channel 1 (2) Lightning.
StormUncommonPower1(Innate.)Whenever you play a Power card, Channel 1 Lightning.
SunderUncommonAttack3Deal 24 (32) damage. If this kills an enemy, gain [B] [B] [B].
TempestUncommonSkillXChannel X (X+1) Lightning. Exhaust.
White NoiseUncommonSkill1 (0)Add a random Power card into your hand. It costs 0 this turn. Exhaust.
All for OneRareAttack2Deal 10 (14) damage. Put all cost 0 cards from your discard pile into your hand.
AmplifyRareSkill1This turn, your next (!M!) Power card(s) is (are) played twice.
Biased CognitionRarePower1Gain 4 (5) Focus. At the start of your turn, lose 1 Focus.
BufferRarePower2Prevent the next (!M!) time(s) you would lose HP.
Core SurgeRareAttack1Deal 11 (15) damage. Gain 1 Artifact. Exhaust.
Creative AIRarePower3 (2)At the start of your turn, add a random Power card into your hand.
Echo FormRarePower3Ethereal. (not Ethereal.) The first card you play each turn is played twice.
ElectrodynamicsRarePower2Lightning now hits ALL enemies. Channel 2 (3) Lightning.
FissionRareSkill0Remove (Evoke) all your Orbs. Gain [B] and draw 1 card for each Orb removed (Evoked). Exhaust.
HyperbeamRareAttack2Deal 26 (34) damage to ALL enemies. Lose 3 Focus.
Machine LearningRarePower1(Innate.)At the start of your turn, draw 1 additional card.
Meteor StrikeRareAttack5Deal 24 (30) damage. Channel 3 Plasma.
Multi-CastRareSkillXEvoke your next Orb X (X+1) times.
RainbowRareSkill2Channel 1 Lightning. Channel 1 Frost. Channel 1 Dark. Exhaust. (not Exhaust.)
RebootRareSkill0Shuffle ALL your cards into your draw pile. Draw 4 (6) cards. Exhaust.
SeekRareSkill0Put 1 (2) card(s) from your draw pile into your hand. Exhaust.
Thunder StrikeRareAttack3Deal 7 (9) damage to a random enemy for each Lightning Channeled this combat.
DefendBasicSkill1Gain 5 (8) Block.
EruptionBasicAttack2 (1)Deal 9 damage. Enter Wrath.
StrikeBasicAttack1Deal 6 (9) damage.
VigilanceBasicSkill2Gain 8 (12) Block. Enter Calm.
Bowling BashCommonAttack1Deal 7 (10) damage for each enemy in combat.
ConsecrateCommonAttack0Deal 5 (8) damage to ALL enemies.
CrescendoCommonSkill1 (0)Retain. Enter Wrath. Exhaust.
Crush JointsCommonAttack1Deal 8 (10) damage. If the last card played this combat was a Skill, apply 1 (2) Vulnerable.
Cut Through FateCommonAttack1Deal 7 (9) damage. Scry 2 (3). Draw 1 card.
Empty BodyCommonSkill1Gain 7 (10) Block. Exit your Stance.
Empty FistCommonAttack1Deal 9 (14) damage. Exit your Stance.
EvaluateCommonSkill1Gain 6 (10) Block. Shuffle an Insight into your draw pile.
Flurry of BlowsCommonAttack0Deal 4 (6) damage. Whenever you change Stances, return this from the discard pile to your hand.
Flying SleevesCommonAttack1Retain. Deal 4 (6) damage twice.
Follow-UpCommonAttack1Deal 7 (11) damage. If the last card played this combat was an Attack, gain [W].
HaltCommonSkill0Gain 3 (4) Block. If you are in Wrath, gain 9 (14) additional Block.
Just LuckyCommonAttack0Scry 1 (2). Gain 2 (3) Block. Deal 3 (4) damage.
Pressure PointsCommonSkill1Apply 8 (11) Mark. ALL enemies lose HP equal to their Mark.
ProstrateCommonSkill0Gain 2 (3) Mantra. Gain 4 Block.
ProtectCommonSkill2Retain. Gain 12 (16) Block.
Sash WhipCommonAttack1Deal 8 (10) damage. If the last card played this combat was an Attack, apply 1 (2) Weak.
Third EyeCommonSkill1Gain 7 (9) Block. Scry 3 (5).
TranquilityCommonSkill1 (0)Retain. Enter Calm. Exhaust.
Battle HymnUncommonPower1(Innate.)At the start of each turn, add a Smite into your hand.
Carve RealityUncommonAttack1Deal 6 (10) damage. Add a Smite into your hand.
CollectUncommonSkillXPut a Miracle+ into your hand at the start of your next X (X+1) turns. Exhaust.
ConcludeUncommonAttack1Deal 12 (16) damage to ALL enemies. End your turn.
Deceive RealityUncommonSkill1Gain 4 (7) Block. Add a Safety into your hand.
Empty MindUncommonSkill1Draw 2 (3) cards. Exit your Stance.
FastingUncommonPower2Gain 3 (4) Strength. Gain 3 (4) Dexterity. Gain 1 less [W] at the start of each turn.
Fear No EvilUncommonAttack1Deal 8 (11) damage. If the enemy intends to Attack, enter Calm.
Foreign InfluenceUncommonSkill0Choose 1 of 3 Attacks of any color to add into your hand. (It costs 0 this turn.)Exhaust.
ForesightUncommonPower1At the start of your turn, Scry 3 (4).
IndignationUncommonSkill1If you are in Wrath, apply 3 (5) Vulnerable to ALL enemies, otherwise enter Wrath.
Inner PeaceUncommonSkill1If you are in Calm, draw 3 (4) cards, otherwise enter Calm.
Like WaterUncommonPower1At the end of your turn, if you are in Calm, gain 5 (7) Block.
MeditateUncommonSkill1Put a (2) card(s) from your discard pile into your hand and Retain it (them). Enter Calm. End your turn.
Mental FortressUncommonPower1Whenever you change Stances, gain 4 (6) Block.
NirvanaUncommonPower1Whenever you Scry, gain 3 (4) Block.
PerseveranceUncommonSkill1Retain. Gain 5 (7) Block. When Retained, increase its Block by 2 (3) this combat.
PrayUncommonSkill1Gain 3 (4) Mantra. Shuffle an Insight into your draw pile.
Reach HeavenUncommonAttack2Deal 10 (15) damage. Shuffle a Through Violence into your draw pile.
RushdownUncommonPower1 (0)Whenever you enter Wrath, draw 2 cards.
SanctityUncommonSkill1Gain 6 (9) Block. If the last card played this combat was a Skill, draw 2 cards.
Sands of TimeUncommonAttack4Retain. Deal 20 (26) damage. When Retained, lower its cost by 1 this combat.
Signature MoveUncommonAttack2Can only be played if this is the only Attack in your hand. Deal 30 (40) damage.
Simmering FuryUncommonSkill1At the start of your next turn, enter Wrath and draw 2 (3) cards.
StudyUncommonPower2 (1)At the end of your turn, shuffle an Insight into your draw pile.
SwivelUncommonSkill2Gain 8 (11) Block. The next Attack you play costs 0.
Talk to the HandUncommonAttack1Deal 5 (7) damage. Whenever you attack this enemy, gain 2 (3) Block. Exhaust.
TantrumUncommonAttack1Deal 3 damage 3 (4) times. Enter Wrath. Shuffle this card into your draw pile.
WallopUncommonAttack2Deal 9 (12) damage. Gain Block equal to unblocked damage dealt.
Wave of the HandUncommonSkill1Whenever you gain Block this turn, apply 1 (2) Weak to ALL enemies.
WeaveUncommonAttack0Deal 4 (6) damage. Whenever you Scry, return this from the discard pile to your Hand.
Wheel KickUncommonAttack2Deal 15 (20) damage. Draw 2 cards.
Windmill StrikeUncommonAttack2Retain. Deal 7 (10) damage. When Retained, increase its damage by 4 (5) this combat.
WorshipUncommonSkill2(Retain.)Gain 5 Mantra.
Wreath of FlameUncommonSkill1Your next Attack deals 5 (8) additional damage.
AlphaRareSkill1(Innate.)Shuffle a Beta into your draw pile. Exhaust.
BlasphemyRareSkill1(Retain.)Enter Divinity. Die next turn. Exhaust.
BrillianceRareAttack1Deal 12 (16) damage. Deals additional damage equal to Mantra gained this combat.
Conjure BladeRareSkillXShuffle an Expunger (with X+1) into your draw pile. Exhaust.
Deus Ex MachinaRareSkillUnplayable. When you draw this card, add 2 (3) Miracles to your hand and Exhaust.
Deva FormRarePower3Ethereal. (not Ethereal.) At the start of your turn, gain [W] and increase this gain by 1.
DevotionRarePower1At the start of your turn, gain 2 (3) Mantra.
EstablishmentRarePower1(Innate.)Whenever a card is Retained, reduce its cost by 1 this combat.
JudgmentRareSkill1If the enemy has 30 (40) or less HP, set their HP to 0.
Lesson LearnedRareAttack2Deal 10 (13) damage. If Fatal, Upgrade a random card in your deck. Exhaust.
Master RealityRarePower1 (0)Whenever a card is created during combat, Upgrade it.
OmniscienceRareSkill4 (3)Choose a card in your draw pile. Play the chosen card twice and exhaust it. Exhaust.
RagnarokRareAttack3Deal 5 (6) damage to a random enemy 5 (6) times.
ScrawlRareSkill1 (0)Draw cards until your hand is full. Exhaust.
Spirit ShieldRareSkill2Gain 3 (4) Block for each card in your hand.
VaultRareSkill3 (2)Take an extra turn after this one. End your turn. Exhaust.
WishRareSkill3Choose one: Gain 6 (8) Plated Armor, 3 (4) Strength, or 25 (30) Gold. Exhaust.
ApparitionSpecialSkill1Ethereal. (not Ethereal.) Gain 1 Intangible. Exhaust.
Become AlmightySpecialPowerGain 3 (4) Strength.
BetaSpecialSkill2 (1)Shuffle an Omega into your draw pile. Exhaust.
BiteSpecialAttack1Deal 7 (8) damage. Heal 2 (3) HP.
ExpungerSpecialAttack1Deal 9 (15) damage X times.
Fame and FortuneSpecialSkillGain 25 (30) Gold.
InsightSpecialSkill0Retain. Draw 2 (3) cards. Exhaust.
J.A.X.SpecialSkill0Lose 3 HP. Gain 2 (3) Strength.
Live ForeverSpecialPowerGain 6 (8) Plated Armor.
MiracleSpecialSkill0Retain. Gain [W] ([W]). Exhaust.
OmegaSpecialPower3At the end of your turn, deal 50 (60) damage to ALL enemies.
Ritual DaggerSpecialAttack1Deal 15 damage. If Fatal, permanently increase this card's damage by 3 (5). Exhaust.
SafetySpecialSkill1Retain. Gain 12 (16) Block. Exhaust.
ShivSpecialAttack0Deal 4 (6) damage. Exhaust.
SmiteSpecialAttack1Retain. Deal 12 (16) damage. Exhaust.
Through ViolenceSpecialAttack0Retain. Deal 20 (30) damage. Exhaust.
BurnCommonStatusUnplayable. At the end of your turn, take 2 damage.
DazedCommonStatusUnplayable. Ethereal.
SlimedCommonStatus1Exhaust.
VoidCommonStatusUnplayable. Ethereal. Whenever this card is drawn, lose 1 Energy.
WoundCommonStatusUnplayable.
Bandage UpUncommonSkill0Heal 4 (6) HP. Exhaust.
BlindUncommonSkill0Apply 2 Weak (to ALL enemies).
Dark ShacklesUncommonSkill0Enemy loses 9 (15) Strength this turn. Exhaust.
Deep BreathUncommonSkill0Shuffle your discard pile into your draw pile. Draw 1 (2) card(s).
DiscoveryUncommonSkill1Choose 1 of 3 random cards to add into your hand. It costs 0 this turn. Exhaust. (not Exhaust.)
Dramatic EntranceUncommonAttack0Innate. Deal 8 (12) damage to ALL enemies. Exhaust.
EnlightenmentUncommonSkill0Reduce the cost of all cards in your hand to 1 this turn (combat).
FinesseUncommonSkill0Gain 2 (4) Block. Draw 1 card.
Flash of SteelUncommonAttack0Deal 3 (6) damage. Draw 1 card.
ForethoughtUncommonSkill0Put a (any number of) card(s) from your hand to the bottom of your draw pile. It costs (They cost) 0 until played.
Good InstinctsUncommonSkill0Gain 6 (9) Block.
ImpatienceUncommonSkill0If you have no Attacks in your hand, draw 2 (3) cards.
Jack of All TradesUncommonSkill0Add 1 (2) random Colorless card(s) into your hand. Exhaust.
MadnessUncommonSkill1 (0)Reduce the cost of a random card in your hand to 0 this combat. Exhaust.
Mind BlastUncommonAttack2 (1)Innate. Deal damage equal to the number of cards in your draw pile.
PanaceaUncommonSkill0Gain 1 (2) Artifact. Exhaust.
Panic ButtonUncommonSkill0Gain 30 (40) Block. You cannot gain Block from cards for 2 turns. Exhaust.
PurityUncommonSkill0Exhaust up to 3 (5) cards in your hand. Exhaust.
Swift StrikeUncommonAttack0Deal 7 (10) damage.
TripUncommonSkill0Apply 2 Vulnerable (to ALL enemies).
ApotheosisRareSkill2 (1)Upgrade ALL your cards for the rest of combat. Exhaust.
ChrysalisRareSkill2Shuffle 3 (5) random Skills into your draw pile. They cost 0 this combat. Exhaust.
Hand of GreedRareAttack2Deal 20 (25) damage. If Fatal, gain 20 (25) Gold.
MagnetismRarePower2 (1)At the start of your turn, add a random Colorless card into your hand.
Master of StrategyRareSkill0Draw 3 (4) cards. Exhaust.
MayhemRarePower2 (1)At the start of your turn, play the top card of your draw pile.
MetamorphosisRareSkill2Shuffle 3 (5) random Attacks into your draw pile. They cost 0 this combat. Exhaust.
PanacheRarePower0Every time you play 5 cards in a single turn, deal 10 (14) damage to ALL enemies.
Sadistic NatureRarePower0Whenever you apply a debuff to an enemy, they take 5 (7) damage.
Secret TechniqueRareSkill0Put a Skill from your draw pile into your hand. Exhaust. (not Exhaust.)
Secret WeaponRareSkill0Put an Attack from your draw pile into your hand. Exhaust. (not Exhaust.)
The BombRareSkill2At the end of 3 turns, deal 40 (50) damage to ALL enemies.
Thinking AheadRareSkill0Draw 2 cards. Put a card from your hand on top of your draw pile. Exhaust. (not Exhaust.)
TransmutationRareSkillXAdd X random (Upgraded) Colorless cards into your hand. They cost 0 this turn. Exhaust.
ViolenceRareSkill0Put 3 (4) random Attacks from your draw pile into your hand. Exhaust.
Ascender's BaneSpecialCurseUnplayable. Ethereal. Cannot be removed from your deck.
Curse of the BellSpecialCurseUnplayable. Cannot be removed from your deck.
NecronomicurseSpecialCurseUnplayable. There is no escape from this Curse.
PrideSpecialCurse1Innate. At the end of your turn, put a copy of this card on top of your draw pile. Exhaust.
ClumsyCurseCurseUnplayable. Ethereal.
DecayCurseCurseUnplayable. At the end of your turn, take 2 damage.
DoubtCurseCurseUnplayable. At the end of your turn, gain 1 Weak.
InjuryCurseCurseUnplayable.
NormalityCurseCurseUnplayable. While in hand, you cannot play more than 3 cards this turn.
PainCurseCurseUnplayable. While in hand, lose 1 HP whenever you play another card.
ParasiteCurseCurseUnplayable. If transformed or removed from your deck, lose 3 Max HP.
RegretCurseCurseUnplayable. At the end of your turn, lose HP equal to the number of cards in your hand.
ShameCurseCurseUnplayable. At the end of your turn, gain 1 Frail.
WritheCurseCurseUnplayable. Innate.

Slay the Spire relics

NameImageTierPoolDescriptionFlavor
Burning BloodStarterRedAt the end of combat, heal 6 HP.Your body's own blood burns with an undying rage.
Cracked CoreStarterBlueAt the start of each combat, Channel1Lightning.The mysterious life force which powers the Automatons within the Spire. It appears to be cracked.
Pure WaterStarterPurpleAt the start of each combat, add a Miracle into your hand.Filtered through fine sand and free of impurities.
Ring of the SnakeStarterGreenAt the start of each combat, draw 2 additional cards.Made from a fossilized snake. Represents great skill as a huntress.
AkabekoCommonYour first Attack each combat deals 8 additional damage."Muuu~"
AnchorCommonStart each combat with 10Block.Holding this miniature trinket, you feel heavier and more stable.
Ancient Tea SetCommonWhenever you enter a Rest Site, start the next combat with [E] [E] .The key to a refreshing night's rest.
Art of WarCommonIf you do not play any Attacks during your turn, gain an additional [E] next turn.This ancient manuscript contains wisdom from a past age.
Bag of MarblesCommonAt the start of each combat, apply 1Vulnerable to ALL enemies.A once popular toy in the City. Useful for throwing enemies off balance.
Bag of PreparationCommonAt the start of each combat, draw 2 additional cards.Oversized adventurer's pack. Has many pockets and straps.
Blood VialCommonAt the start of each combat, heal 2 HP.A vial containing the blood of a pure and elder vampire.
Bronze ScalesCommonStart each combat with 3Thorns.The sharp scales of the Guardian. Rearranges itself to protect its user.
Centennial PuzzleCommonThe first time you lose HP each combat, draw 3 cards.Upon solving the puzzle, you feel a powerful warmth in your chest.
Ceramic FishCommonWhenever you add a card to your deck, gain 9Gold.Meticulously painted, these fish were revered to bring great fortune.
DamaruCommonPurpleAt the start of your turn, gain 1Mantra.The sound of the small drum keeps your mind awake, revealing a path forward.
Data DiskCommonBlueStart each combat with 1Focus.This disk contains precious data on birds and snakes.
Dream CatcherCommonWhenever you Rest, you may add a card into your deck.The northern tribes would often use dream catchers at night, believing they led to self improvement.
Happy FlowerCommonEvery 3 turns, gain [E] .This unceasingly joyous plant is a popular novelty item among nobles.
Juzu BraceletCommonNormal enemy combats are no longer encountered in ? rooms.A ward against the unknown.
LanternCommonStart each combat with an additional [E] .An eerie lantern which illuminates only for the wielder.
Maw BankCommonWhenever you climb a floor, gain 12Gold. No longer works when you spend any Gold at a shop.Surprisingly popular, despite maw attacks being a regular occurrence.
Meal TicketCommonWhenever you enter a shop, heal 15 HP."Complimentary meatballs with every visit!"
NunchakuCommonEvery time you play 10Attacks, gain [E] .A good training tool. Improves the posture and agility of the wielder.
Oddly Smooth StoneCommonStart each combat with 1Dexterity.You have never seen something so smooth and pristine. This must be the work of the Ancients.
OmamoriCommonNegate the next 2Curses you obtain.A common charm for staving off vile spirits. This one seems to possess a spark of divine energy.
OrichalcumCommonIf you end your turn without Block, gain 6Block.A green tinted metal of an unknown origin. Seemingly indestructible.
Pen NibCommonEvery 10thAttack you play deals double damage.Holding the nib, you can see everyone ever slain by a previous owner of the pen. A violent history.
Potion BeltCommonUpon pickup, gain 2 Potion slots.I can hold more Potions using this belt!
Preserved InsectCommonEnemies in Elite combats have 25% less HP.The insect seems to create a shrinking aura that targets particularly large enemies.
Red SkullCommonRedWhile your HP is at or below 50%, you have 3 additional Strength.A small skull covered in ornamental paint.
Regal PillowCommonWhenever you Rest, heal an additional 15 HP.Now you can get a proper night's rest.
Smiling MaskCommonThe Merchant's card removal service now always costs 50Gold.Mask worn by the Merchant. He must have spares...
Snecko SkullCommonGreenWhenever you apply Poison, apply an additional 1Poison.A snecko skull in pristine condition. Mysteriously clean and smooth, dirt and grime fall off inexplicably.
StrawberryCommonUpon pickup, raise your Max HP by 7."Delicious! Haven't seen any of these since the blight." - Ranwid
The BootCommonWhenever you would deal 4 or less unblocked attack damage, increase it to 5.When wound up, the boot grows larger in size.
Tiny ChestCommonEvery 4th? room is a Treasure room."A fine prototype." - The Architect
Toy OrnithopterCommonWhenever you use a potion, heal 5 HP."This little toy is the perfect companion for the lone adventurer!"
VajraCommonStart each combat with 1Strength.An ornamental relic given to warriors displaying glory in battle.
War PaintCommonUpon pickup, Upgrade2 random Skills.In the past, Ironclads would create wards using enchanted war paint before charging into battle.
WhetstoneCommonUpon pickup, Upgrade2 random Attacks."Flesh never beats steel." - Kublai the Great
Blue CandleUncommonUnplayableCurse cards can now be played. Whenever you play a Curse, lose 1 HP and Exhaust it.The flame ignites when shrouded in darkness.
Bottled FlameUncommonUpon pickup, choose an Attack. Start each combat with this card in your hand.Inside the bottle resides a flame that eternally burns.
Bottled LightningUncommonUpon pickup, choose a Skill. Start each combat with this card in your hand.Peering into the swirling maelstrom, you see a part of yourself staring back.
Bottled TornadoUncommonUpon pickup, choose a Power card. Start each combat with this card in your hand.The bottle gently hums and whirs.
Darkstone PeriaptUncommonWhenever you obtain a Curse, increase your Max HP by 6.The stone draws power from dark energy, converting it into vitality for the wearer.
DualityUncommonPurpleWhenever you play an Attack, gain 1 temporary Dexterity."And the sun was extinguished forever, as if curtains fell before it." - Zoroth
Eternal FeatherUncommonFor every 5 cards in your deck, heal 3 HP whenever you enter a Rest Site.This feather appears to be completely indestructible. What bird does this possibly come from?
Frozen EggUncommonWhenever you add a Power card into your deck, Upgrade it.The egg lies inert and frozen, never to hatch.
Gold-Plated CablesUncommonBlueYour rightmost Orb triggers its passive an additional time."Interesting! Even automatons are affected by placebo." - Ranwid
Gremlin HornUncommonWhenever an enemy dies, gain [E] and draw 1 card."Gremlin Nobs are capable of growing until the day they die. Remarkable." - Ranwid
Horn CleatUncommonAt the start of your 2nd turn, gain 14Block.Pleasant to hold in the hand. What was it for?
Ink BottleUncommonWhenever you play 10 cards, draw 1 card.Once exhausted, appears to refill itself in a different color.
KunaiUncommonEvery time you play 3Attacks in a single turn, gain 1Dexterity.A blade favored by assassins for its lethality at range.
Letter OpenerUncommonEvery time you play 3Skills in a single turn, deal 5 damage to ALL enemies.Unnaturally sharp.
MatryoshkaUncommonThe next 2 non-Boss chests you open contain 2Relics.A stackable set of painted dolls. The paint depicts an unknown bird with white eyes and blue feathers.
Meat on the BoneUncommonIf your HP is at or below 50% at the end of combat, heal 12 HP.The meat keeps replenishing, never seeming to fully run out.
Mercury HourglassUncommonAt the start of your turn, deal 3 damage to ALL enemies.An enchanted hourglass that endlessly drips.
Molten EggUncommonWhenever you add an Attack into your deck, Upgrade it.The egg of a Phoenix. It glows red hot with a simmering lava.
Mummified HandUncommonWhenever you play a Power card, a random card in your hand costs 0 that turn.Frequently twitches, especially when your pulse is high.
Ninja ScrollUncommonGreenAt the start of each combat, add 3Shivs into your hand.Contains the secrets of assassination.
Ornamental FanUncommonEvery time you play 3Attacks in a single turn, gain 4Block.The fan seems to extend and harden as blood is spilled.
PantographUncommonAt the start of Boss combats, heal 25 HP."Solid foundations are not accidental. Tools for planning are a must." - The Architect
Paper KraneUncommonGreenEnemies with Weak deal 40% less damage rather than 25%.An origami of a creature from a past age.
Paper PhrogUncommonRedEnemies with Vulnerable take 75% more damage rather than 50%.The paper continually folds and unfolds itself into the shape of a small creature.
PearUncommonUpon pickup, raise your Max HP by 10.A common fruit before the Spireblight.
Question CardUncommonFuture card rewards have 1 additional card to choose from."Those with more choices minimize the downside to chaos." - Kublai the Great
Self-Forming ClayUncommonRedWhenever you lose HP, gain 3Block next turn."Most curious! It appears to form itself loosely on my thoughts! Tele-clay?" - Ranwid
ShurikenUncommonEvery time you play 3Attacks in a single turn, gain 1Strength.Lightweight throwing weapons. Recommend going for the eyes.
Singing BowlUncommonWhen adding cards into your deck, you may raise your Max HP by 2 instead.This well-used artifact rings out with a beautiful melody when struck.
Strike DummyUncommonCards containing "Strike" deal 3 additional damage.It's beat up.
SundialUncommonEvery 3 times you shuffle your draw pile, gain [E] [E] ."Early man's foolish obsession with time caused them to look to the sky for guidance, hoping for something permanent." - Zoroth
Symbiotic VirusUncommonBlueAt the start of each combat, Channel1Dark.A little bit of bad can do a lot of good...
Teardrop LocketUncommonPurpleStart each combat in Calm.Its owner blind, its contents unseen.
The CourierUncommonThe Merchant restocks cards, relics, and potions. All prices are reduced by 20%.The Merchant's personal pet!
Toxic EggUncommonWhenever you add a Skill into your deck, Upgrade it."What a marvelous discovery! This appears to be the inert egg of some magical creature. Who or what created this?" - Ranwid
White Beast StatueUncommonPotions always appear in combat rewards.A small white statue of a creature you have never seen before.
Bird-Faced UrnRareWhenever you play a Power card, heal 2 HP.This urn shows the crow god Mazaleth looking mischievous.
CalipersRareAt the start of your turn, lose 15Block rather than all of your Block."Mechanical precision leads to greatness" - The Architect
Captain's WheelRareAt the start of your 3rd turn, gain 18Block.Wooden trinket carved with delicate precision. A name is carved into it but the language is foreign.
Champion BeltRareRedWhenever you apply Vulnerable, apply 1Weak.Only the greatest may wear this belt.
Charon's AshesRareRedWhenever you Exhaust a card, deal 3 damage to ALL enemies.Charon was said to be the god of rebirth, eternally dying and reviving in a burst of flame.
Cloak ClaspRarePurpleAt the end of your turn, gain 1Block for each card in your hand.A simple but sturdy design.
Dead BranchRareWhenever you Exhaust a card, add a random card into your hand.The branch of a tree from a forgotten era.
Du-Vu DollRareFor each Curse in your deck, start each combat with 1Strength.A doll devised to gain strength from malicious energy.
Emotion ChipRareBlueIf you lost HP during the previous turn, trigger the passive ability of all Orbs at the start of your turn....<3...?
Fossilized HelixRarePrevent the first time you would lose HP each combat.Seemingly indestructible, you wonder what kind of creature this belonged to.
Gambling ChipRareAt the start of each combat, discard any number of cards, then draw that many cards.You can see a small inscription on one side. It reads: "Bear's Lucky Chip!"
GingerRareYou can no longer become Weakened.A potent tool in many tonics.
GiryaRareYou can now gain Strength at Rest Sites (up to 3 times).This Girya is unfathomably heavy. You could train with this to get significantly stronger.
Golden EyeRarePurpleWhenever you Scry,Scry2 additional cards.See into the minds of those nearby, predicting their future moves.
Ice CreamRareEnergy is now conserved between turns."Delicious!"
Incense BurnerRareEvery 6 turns, gain 1Intangible.The smoke imbues its owner with the spirit of the burned.
Lizard TailRareWhen you would die, heal to 50% of your Max HP instead (works once).A fake tail to trick enemies during combat.
Magic FlowerRareRedHealing is 50% more effective during combat.A flower long thought extinct, somehow preserved in perfect condition.
MangoRareUpon pickup, raise your Max HP by 14.The most coveted forgotten fruit. Impeccably preserved with no signs of Spireblight.
Old CoinRareUpon pickup, gain 300Gold.Unique coins are highly valued by merchants for their historical value and rare metallic composition.
Peace PipeRareYou can now remove cards from your deck at Rest Sites.Clears the mind and cleanses the soul.
PocketwatchRareWhenever you play 3 or less cards during your turn, draw 3 additional cards at the start of your next turn.The hands seem stuck on the 3 o'clock position.
Prayer WheelRareNormal enemies drop an additional card reward.The wheel continues to spin, never stopping.
ShovelRareYou can now Dig for relics at Rest Sites.The Spire houses all number of relics from past civilizations and powerful adventurers lost to time. Time to go dig them up!
Stone CalendarRareAt the end of turn 7, deal 52 damage to ALL enemies.The passage of time is imperceptible in the Spire.
The SpecimenRareGreenWhenever an enemy dies, transfer any Poison it has to a random enemy."Fascinating! I found a mutated creature demonstrating astounding toxic properties. Storing a sample for later examination." - Ranwid
Thread and NeedleRareStart each combat with 4PlatedArmor.Wrapping the magical thread around your body, you feel harder to the touch.
TingshaRareGreenWhenever you discard a card during your turn, deal 3 damage to a random enemy.The sound this instrument generates seems to be capable of reverberating to painful levels of volume.
ToriiRareWhenever you would receive 5 or less unblocked attack damage, reduce it to 1.Holding the small Torii, you feel a sense of calm and safety drift through your mind.
Tough BandagesRareGreenWhenever you discard a card during your turn, gain 3Block.Loss gives strength.
Tungsten RodRareWhenever you would lose HP, lose 1 less.It's very very heavy.
TurnipRareYou can no longer become Frail.Best with Ginger.
Unceasing TopRareWhenever you have no cards in hand during your turn, draw a card.The top continues to spin effortlessly as if you were in a dream.
Wing BootsRareYou may ignore paths when choosing the next room to travel to 3 times.Stylish.
Bloody IdolSpecialWhenever you gain Gold, heal 5 HP.The idol now weeps a constant stream of blood.
CircletSpecialCollect as many as you can.You ran out of relics to find. Impressive!
Cultist HeadpieceSpecialYou feel more talkative.Part of the Flock!
EnchiridionSpecialAt the start of each combat, add a random Power card into your hand. It costs 0 for that turn.The legendary journal of an ancient lich.
Face Of ClericSpecialAt the end of combat, raise your Max HP by 1.Everyone loves Cleric.
Golden IdolSpecialEnemies drop 25% more Gold.Made of solid gold, you feel richer just holding it.
Gremlin VisageSpecialStart each combat with 1Weak.Time to run.
Mark of the BloomSpecialYou can no longer heal.In the Beyond, thoughts and reality are one.
Mutagenic StrengthSpecialStart each combat with 3Strength. At the end of your first turn, lose 3Strength."The results seem fleeting, triggering when the subject is in danger." - Unknown
N'loth's GiftSpecialTriple the chance of finding Rare cards from combat rewards.The strange gift from N'loth. Whenever you try and unwrap it, another wrapped box of the same size lies within.
N'loth's Hungry FaceSpecialThe next non-Boss chest you open is empty.You feel hungry.
NecronomiconSpecialThe first Attack played each turn that costs 2 or more is played twice. Upon pickup, obtain a special Curse.Only a fool would try and harness this evil power. At night your dreams are haunted by images of the book devouring your mind.
Neow's LamentSpecialEnemies in your first 3 combats will have 1 HP.The blessing of lamentation bestowed by Neow.
Nilry's CodexSpecialAt the end of your turn, you may shuffle 1 of 3 random cards into your draw pile.Crafted by the infamous game master himself. Said to expand one's mind.
Odd MushroomSpecialWhen Vulnerable, take 25% more attack damage rather than 50%."After consuming trichella parastius I felt larger and less... susceptible." - Ranwid
Red CircletSpecialLooks very pretty.You ran out of relics. Impressive!
Red MaskSpecialAt the start of each combat, apply 1Weak to ALL enemies.This very stylish looking mask belongs to the leader of the Red Mask Bandits. Technically that makes you the leader now?
Spirit PoopSpecialIt's unpleasant.The charred remains of your offering to the spirits.
Ssserpent HeadSpecialWhenever you enter a ? room, gain 50Gold.The most fulfilling of lives is that in which you can buy anything!
Warped TongsSpecialAt the start of your turn, Upgrade a random card in your hand for the rest of combat.The cursed tongs emit a strong desire to return to where they were stolen from.
AstrolabeBossUpon pickup, Transform3 cards, then Upgrade them.A tool to glean invaluable knowledge from the stars.
Black BloodBossRedReplaces BurningBlood. At the end of combat, heal 12 HP.The rage grows darker.
Black StarBossElites drop an additional relic when defeated.Originally discovered in the town of the serpent, beside a solitary candle.
Busted CrownBossGain [E] at the start of your turn. Future card rewards have 2 less cards to choose from.The Champ's crown... or a pale imitation?
Calling BellBossUpon pickup, obtain a unique Curse and 3 relics.This dark iron bell rang 3 times when you found it, but now stays silent.
Coffee DripperBossGain [E] at the start of your turn. You can no longer Rest at Rest Sites."Yes, another cup please. Back to work. Back to work!" - The Architect
Cursed KeyBossGain [E] at the start of your turn. Whenever you open a non-Boss chest, obtain a Curse.You can feel the malicious energy emanating from the key. Power comes at a price.
EctoplasmBossGain [E] at the start of your turn. You can no longer gain Gold.This blob of slime and energy seems to pulse with life.
Empty CageBossUpon pickup, remove 2 cards from your deck."How unusual to cage that which you worship." - Ranwid
Frozen CoreBossBlueReplaces CrackedCore. If you end your turn with any empty Orb slots, Channel1Frost.The crack in your core has been filled with a pulsating cold energy.
Fusion HammerBossGain [E] at the start of your turn. You can no longer Smith at Rest Sites.Once wielded, the owner can never let go.
Holy WaterBossPurpleReplaces PureWater. At the start of each combat, add 3Miracles into your hand.Collected from a time before the Spire.
Hovering KiteBossGreenThe first time you discard a card each turn, gain [E] .The Kite floats around you in battle, propelled by a mysterious force.
InserterBossBlueEvery 2 turns, gain 1 Orb slot.Push. Pull. Stack. Repeat.
Mark of PainBossRedGain [R] at the start of your turn. At the start of combat, shuffle 2Wounds into your draw pile.This brand was used by the northern tribes to signify warriors who had mastered pain in battle.
Nuclear BatteryBossBlueAt the start of each combat, Channel1Plasma.Ooooh...
Pandora's BoxBossUpon pickup, Transform all Strike and Defend cards.You have a bad feeling about opening this.
Philosopher's StoneBossGain [E] at the start of your turn. ALL enemies start combat with 1Strength.Raw energy emanates from the stone, empowering all nearby.
Ring of the SerpentBossGreenReplaces RingoftheSnake. At the start of your turn, draw 1 additional card.Your ring has morphed and changed forms.
Runic CubeBossRedWhenever you lose HP, draw 1 card.The runes are indecipherable.
Runic DomeBossGain [E] at the start of your turn. You can no longer see enemy intents.The runes are indecipherable.
Runic PyramidBossAt the end of your turn, you no longer discard your hand.The runes are indecipherable.
Sacred BarkBossDouble the effectiveness of potions.A bark rumored to originate from the World tree.
Slaver's CollarBossDuring Boss and Elite combats, gain [E] at the start of your turn.Rusty miserable chains.
Snecko EyeBossAt the start of your turn, draw 2 additional cards. Start each combat Confused.An eye of a fallen snecko. Much larger than you imagined.
SozuBossGain [E] at the start of your turn. You can no longer obtain potions.You notice that magical liquids seem to lose their properties when near this relic.
Tiny HouseBossUpon pickup, obtain 1 potion. Gain 50Gold. Raise your Max HP by 5. Obtain 1 card. Upgrade 1 random card."A near perfect implementation of miniaturization. My finest work to date, but still not adequate." - The Architect
Velvet ChokerBossGain [E] at the start of your turn. You cannot play more than 6 cards per turn."Immense power, but too limited." - Kublai the Great
Violet LotusBossPurpleWhenever you exit Calm, gain an additional [E] .The old texts describe that the surface of "mana pools" were littered with these flowers.
Wrist BladeBossGreenAttacks that cost 0 deal 4 additional damage.Handy for assassinations.
BrimstoneShopRedAt the start of your turn, gain 2Strength and ALL enemies gain 1Strength.Emanates an infernal heat.
CauldronShopUpon pickup, brews 5 random potions.The Merchant is actually a rather skilled potion brewer. Buy 4 get 1 free.
Chemical XShopThe effects of your cost X cards are increased by 2.WARNING: Do not combine with sugar, spice, and everything nice.
Clockwork SouvenirShopStart each combat with 1Artifact."So many intricate gears."
Dolly's MirrorShopUpon pickup, obtain an additional copy of a card in your deck."I look funny in this."
Frozen EyeShopWhen viewing your DrawPile, the cards are now shown in order.Staring into the eye, you see a glimpse of your future.
Hand DrillShopWhenever you break an enemy's Block, apply 2Vulnerable."Spirals are dangerous."
Lee's WaffleShopUpon pickup, raise your Max HP by 7 and heal all of your HP."Tastiest treat you will find in all the Spire! Baked today just for you."
Medical KitShopUnplayableStatus cards can now be played. Whenever you play a Status card, Exhaust it."Has everything you need! Anti-itch, anti-burn, anti-venom, and more!"
MelangeShopPurpleWhenever you shuffle your draw pile, Scry3.Mysterious sands from an unknown origin. Smells of cinnamon.
Membership CardShop50% discount on all products!"Bonus membership offer for my most valuable customers!"
Orange PelletsShopWhenever you play a Power,Attack, and Skill in the same turn, remove all of your debuffs."Made from various fungi found throughout the Spire, they will stave off any affliction."
OrreryShopUpon pickup, choose and add 5 cards to your deck."Once you understand the universe..." - Zoroth
Prismatic ShardShopCombat reward screens now contain Colorless cards and cards from other colors.Looking through the shard, you are able to see entirely new perspectives.
Runic CapacitorShopBlueStart each combat with 3 additional Orb slots.More is better.
Sling of CourageShopStart each Elite combat with 2Strength."A handy tool for dealing with particularly tough opponents."
Strange SpoonShopCards which Exhaust when played will instead discard 50% of the time.Staring at the spoon, it appears to bend and twist around before your eyes.
The AbacusShopWhenever you shuffle your draw pile, gain 6Block."One...Two...Three..."
ToolboxShopAt the start of each combat, choose 1 of 3 random Colorless cards and add the chosen card into your hand.A tool for every job.
Twisted FunnelShopGreenAt the start of each combat, apply 4Poison to ALL enemies."I wouldn't drink out of it."

Slay the Spire potions

NameImageRarityDescription
Attack PotionCommonChoose 1 of 3 random Attack cards to add to your hand, it costs 0 this turn.
Blessing of the ForgeCommonUpgrade all cards in your hand for the rest of combat.
Block PotionCommonGain 12Block.
Blood PotionCommonHeal for 20% of your Max HP.
Bottled MiracleCommonAdd 2Miracles to your hand.
Colorless PotionCommonChoose 1 of 3 random Colorless cards to add to your hand, it costs 0 this turn.
Dexterity PotionCommonGain 2Dexterity.
Energy PotionCommonGain 2 Energy.
Explosive PotionCommonDeal 10 damage to ALL enemies.
Fear PotionCommonApply 3Vulnerable.
Fire PotionCommonDeal 20 damage.
Flex PotionCommonGain 5Strength. At the end of your turn, lose 5Strength.
Focus PotionCommonGain 2Focus.
Poison PotionCommonApply 6Poison.
Power PotionCommonChoose 1 of 3 random Power cards to add to your hand, it costs 0 this turn.
Skill PotionCommonChoose 1 of 3 random Skill cards to add to your hand, it costs 0 this turn.
Speed PotionCommonGain 5Dexterity. At the end of your turn, lose 5Dexterity.
Strength PotionCommonGain 2Strength.
Swift PotionCommonDraw 3 cards.
Weak PotionCommonApply 3Weak.
Ancient PotionUncommonGain 1Artifact.
Cunning PotionUncommonAdd 3Shiv+ to your hand.
Distilled ChaosUncommonPlay the top 3 cards of your draw pile.
Duplication PotionUncommonThis turn, your next card is played twice.
ElixirUncommonExhaust any number of cards in your hand.
Essence of SteelUncommonGain 4PlatedArmor.
Gambler's BrewUncommonDiscard any number of cards then draw that many.
Liquid BronzeUncommonGain 3Thorns.
Liquid MemoriesUncommonChoose a card in your discard pile and return it to your hand. It costs 0 this turn.
Potion Of CapacityUncommonGain 2 Orb slots.
Regen PotionUncommonGain 5Regen.
Stance PotionUncommonEnter Calm or Wrath.
AmbrosiaRareEnter DivinityStance.
Cultist PotionRareGain 1Ritual.
Entropic BrewRareFill all your empty potion slots with random potions.
Essence Of DarknessRareChannel1Dark for each orb slot.
Fairy in a BottleRareWhen you would die, heal to 30% of your Max HP instead and discard this potion.
Fruit JuiceRareGain 5 Max HP.
Ghost in a JarRareGain 1Intangible.
Heart of IronRareGain 6Metallicize.
Smoke BombRareEscape from a non-boss combat. Receive no rewards.
Snecko OilRareDraw 5 cards. Randomize the cost of cards in your hand.

Slay the Spire keywords

NameDescription
[B]Energy is used to play cards from your hand.
[G]Energy is used to play cards from your hand.
[R]Energy is used to play cards from your hand.
[W]Energy is used to play cards from your hand.
artifactNegates the next debuff.
blockUntil next turn, prevents damage.
burnBurns are unplayable status cards that damage you.
calmUpon exiting this Stance, gain [W] [W] .
channelChanneling an Orb puts it into your first empty slot. If you have no empty slots, your first Orb is automatically Evoked to make room.
confusedWhenever you draw a card, randomize its cost.
curseCurse cards are negative cards that stay in your deck.
darkOrb: Increases damage every turn. When Evoked, deals damage to the enemy with the least HP.
dazedDazed are unplayable status cards.
dexterityDexterity improves Block gained from cards.
divinityUpon entering this stance, gain [W] [W] [W] . Attacks deal triple damage. Exit this Stance at the start of your next turn.
etherealIf this card is in your hand at the end of turn, it is exhausted. Exhausted cards are removed from your deck until the end of combat.
evokeConsume your rightmost Orb and use its Evoke effect.
exhaustRemoved until end of combat.
fatalTriggers whenever this card kills a non-minion enemy.
focusFocus increases the effectiveness of Channeled Orbs.
frailWhile Frail, gain 25% less Block from cards.
frostOrb: Gains Block.
innateStart each combat with this card in your hand.
intangibleReduce ALL damage taken and HP loss to 1.
lightningOrb: Deals damage to random enemies.
lock-onLock-On targets receive 50% more damage from Orbs.
lockedThis card has yet to be unlocked.
mantraWhen you obtain 10Mantra, enter Divinity.
openerOpener cards may only be played as the first card each turn.
plasmaOrb: Gains Energy.
poisonPoisoned creatures lose HP at the start of their turn. Each turn, Poison is reduced by 1.
regenRegen heals HP at the end of your turn. Each turn, Regen is reduced by 1.
ritualGain Strength at the end of your turn.
scryLook at the top X cards of your draw pile. You may discard any of them.
shivShivs are 0 cost Attack cards which Exhaust.
stanceYou can only have one stance at a time.
statusStatus cards are removed at the end of combat.
strengthStrength adds additional damage to attacks.
strikeAny card with the word "Strike" in its name.
thornsWhen receiving Attack damage, deals damage back.
transformTransformed cards become a random card of any rarity.
unknownThis card has yet to be encountered.
unplayableUnplayable cards cannot be played from your hand.
upgradeUpgrading cards makes them more powerful. Cards can only be upgraded once.
vigorYour next Attack deals additional damage.
voidVoids are unplayable status cards that consume energy when drawn.
vulnerableVulnerable creatures take 50% more damage from Attacks.
weakWeakened creatures deal 25% less damage with Attacks.
woundWounds are unplayable status cards.
wrathIn this Stance, you deal and receive double attack damage.

Slay the Spire creatures

NameImageTypeHP
the DefectPlayer68-75
the IroncladPlayer72-80
the SilentPlayer63-70
the WatcherPlayer65-72
Acid Slime (L)Normal65-69
Acid Slime (M)Normal28-32
Acid Slime (S)Normal8-12
Apology SlimeNormal11
Awakened OneBoss300
BearNormal38-42
Book of StabbingElite160-164
Bronze AutomatonBoss300
ByrdNormal25-31
Byrd (Grounded)Normal25-31
CenturionNormal76-80
ChosenNormal95-99
Corrupt HeartBoss750
CultistNormal48-54
DaggerNormal25
DarklingNormal48-56
DecaBoss250
DonuBoss250
ExploderNormal30
Fat GremlinNormal13-17
Fungi BeastNormal22-28
Giant HeadElite500
Gremlin LeaderElite140-148
Gremlin NobElite82-86
Gremlin WizardNormal21-25
HexaghostBoss250
Jaw WormNormal40-44
LagavulinElite109-111
Lagavulin (Awake)Elite109-111
LooterNormal44-48
LouseNormal11-17
LouseNormal10-15
MuggerNormal48-52
MysticNormal48-56
NemesisElite185
Orb WalkerNormal90-96
PointyNormal30
ReptomancerElite180-190
RepulsorNormal29-35
RomeoNormal35-39
SentryElite38-42
Shelled ParasiteNormal68-72
Shield GremlinNormal12-15
SlaverNormal46-50
SlaverNormal46-50
Slime BossBoss140
Snake PlantNormal75-79
Sneaky GremlinNormal10-14
SneckoNormal114-120
Spheric GuardianNormal20
Spike Slime (M)Normal28-32
Spike Slime (S)Normal10-14
SpikerNormal42-56
Spire GrowthNormal170
Spire ShieldElite110
Spire SpearElite160
TaskmasterElite54-60
The ChampBoss420
The CollectorBoss282
The GuardianBoss240
The MawNormal300
Time EaterBoss456
TransientNormal999
Writhing MassNormal160