Name | Image | Rarity | Type | Cost | Description |
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Bash | | Basic | Attack | 2 | Deal 8 (10) damage. Apply 2 (3) Vulnerable. |
Defend | | Basic | Skill | 1 | Gain 5 (8) Block. |
Strike | | Basic | Attack | 1 | Deal 6 (9) damage. |
Anger | | Common | Attack | 0 | Deal 6 (8) damage. Add a copy of this card into your discard pile. |
Armaments | | Common | Skill | 1 | Gain 5 Block. Upgrade a (all) card(s) in your hand for the rest of combat. |
Body Slam | | Common | Attack | 1 (0) | Deal damage equal to your Block. |
Clash | | Common | Attack | 0 | Can only be played if every card in your hand is an Attack. Deal 14 (18) damage. |
Cleave | | Common | Attack | 1 | Deal 8 (11) damage to ALL enemies. |
Clothesline | | Common | Attack | 2 | Deal 12 (14) damage. Apply 2 (3) Weak. |
Flex | | Common | Skill | 0 | Gain 2 (4) Strength. At the end of this turn, lose 2 (4) Strength. |
Havoc | | Common | Skill | 1 (0) | Play the top card of your draw pile and Exhaust it. |
Headbutt | | Common | Attack | 1 | Deal 9 (12) damage. Put a card from your discard pile on top of your draw pile. |
Heavy Blade | | Common | Attack | 2 | Deal 14 damage. Strength affects this card 3 (5) times. |
Iron Wave | | Common | Attack | 1 | Gain 5 (7) Block. Deal 5 (7) damage. |
Perfected Strike | | Common | Attack | 2 | Deal 6 damage. Deals 2 (3) additional damage for ALL your cards containing "Strike". |
Pommel Strike | | Common | Attack | 1 | Deal 9 (10) damage. Draw 1 (2) card(s). |
Shrug It Off | | Common | Skill | 1 | Gain 8 (11) Block. Draw 1 card. |
Sword Boomerang | | Common | Attack | 1 | Deal 3 damage to a random enemy 3 (4) times. |
Thunderclap | | Common | Attack | 1 | Deal 4 (7) damage and apply 1 Vulnerable to ALL enemies. |
True Grit | | Common | Skill | 1 | Gain 7 (9) Block. Exhaust 1 card at random (not at random). |
Twin Strike | | Common | Attack | 1 | Deal 5 (7) damage twice. |
Warcry | | Common | Skill | 0 | Draw 1 (2) card(s). Put a card from your hand onto the top of your draw pile. Exhaust. |
Wild Strike | | Common | Attack | 1 | Deal 12 (17) damage. Shuffle a Wound into your draw pile. |
Battle Trance | | Uncommon | Skill | 0 | Draw 3 (4) cards. You cannot draw additional cards this turn. |
Blood for Blood | | Uncommon | Attack | 4 (3) | Costs 1 less [R] for each time you lose HP this combat. Deal 18 (22) damage. |
Bloodletting | | Uncommon | Skill | 0 | Lose 3 HP. Gain [R] [R] ([R]). |
Burning Pact | | Uncommon | Skill | 1 | Exhaust 1 card. Draw 2 (3) cards. |
Carnage | | Uncommon | Attack | 2 | Ethereal. Deal 20 (28) damage. |
Combust | | Uncommon | Power | 1 | At the end of your turn, lose 1 HP and deal 5 (7) damage to ALL enemies. |
Dark Embrace | | Uncommon | Power | 2 (1) | Whenever a card is Exhausted, draw 1 card. |
Disarm | | Uncommon | Skill | 1 | Enemy loses 2 (3) Strength. Exhaust. |
Dropkick | | Uncommon | Attack | 1 | Deal 5 (8) damage. If the enemy has Vulnerable, gain [R] and draw 1 card. |
Dual Wield | | Uncommon | Skill | 1 | Choose an Attack or Power card. Add a copy (2 copies) of that card into your hand. |
Entrench | | Uncommon | Skill | 2 (1) | Double your Block. |
Evolve | | Uncommon | Power | 1 | Whenever you draw a Status card, draw 1 (2) card(s). |
Feel No Pain | | Uncommon | Power | 1 | Whenever a card is Exhausted, gain 3 (4) Block. |
Fire Breathing | | Uncommon | Power | 1 | Whenever you draw a Status or Curse card, deal 6 (10) damage to ALL enemies. |
Flame Barrier | | Uncommon | Skill | 2 | Gain 12 (16) Block. Whenever you are attacked this turn, deal 4 (6) damage back. |
Ghostly Armor | | Uncommon | Skill | 1 | Ethereal. Gain 10 (13) Block. |
Hemokinesis | | Uncommon | Attack | 1 | Lose 2 HP. Deal 15 (20) damage. |
Infernal Blade | | Uncommon | Skill | 1 (0) | Add a random Attack into your hand. It costs 0 this turn. Exhaust. |
Inflame | | Uncommon | Power | 1 | Gain 2 (3) Strength. |
Intimidate | | Uncommon | Skill | 0 | Apply 1 (2) Weak to ALL enemies. Exhaust. |
Metallicize | | Uncommon | Power | 1 | At the end of your turn, gain 3 (4) Block. |
Power Through | | Uncommon | Skill | 1 | Add 2 Wounds into your hand. Gain 15 (20) Block. |
Pummel | | Uncommon | Attack | 1 | Deal 2 damage 4 (5) times. Exhaust. |
Rage | | Uncommon | Skill | 0 | Whenever you play an Attack this turn, gain 3 (5) Block. |
Rampage | | Uncommon | Attack | 1 | Deal 8 damage. Increase this card's damage by 5 (8) this combat. |
Reckless Charge | | Uncommon | Attack | 0 | Deal 7 (10) damage. Shuffle a Dazed into your draw pile. |
Rupture | | Uncommon | Power | 1 | Whenever you lose HP from a card, gain 1 (2) Strength. |
Searing Blow | | Uncommon | Attack | 2 | Deal 12 (16) damage. Can be Upgraded any number of times. |
Second Wind | | Uncommon | Skill | 1 | Exhaust all non-Attack cards in your hand. Gain 5 (7) Block for each card Exhausted. |
Seeing Red | | Uncommon | Skill | 1 (0) | Gain [R] [R]. Exhaust. |
Sentinel | | Uncommon | Skill | 1 | Gain 5 (8) Block. If this card is Exhausted, gain [R] [R] ([R]). |
Sever Soul | | Uncommon | Attack | 2 | Exhaust all non-Attack cards in your hand. Deal 16 (22) damage. |
Shockwave | | Uncommon | Skill | 2 | Apply 3 (5) Weak and Vulnerable to ALL enemies. Exhaust. |
Spot Weakness | | Uncommon | Skill | 1 | If the enemy intends to attack, gain 3 (4) Strength. |
Uppercut | | Uncommon | Attack | 2 | Deal 13 damage. Apply 1 (2) Weak. Apply 1 (2) Vulnerable. |
Whirlwind | | Uncommon | Attack | X | Deal 5 (8) damage to ALL enemies X times. |
Barricade | | Rare | Power | 3 (2) | Block is not removed at the start of your turn. |
Berserk | | Rare | Power | 0 | Gain 2 (1) Vulnerable. At the start of your turn, gain [R]. |
Bludgeon | | Rare | Attack | 3 | Deal 32 (42) damage. |
Brutality | | Rare | Power | 0 | (Innate.)At the start of your turn, lose 1 HP and draw 1 card. |
Corruption | | Rare | Power | 3 (2) | Skills cost 0. Whenever you play a Skill, Exhaust it. |
Demon Form | | Rare | Power | 3 | At the start of your turn, gain 2 (3) Strength. |
Double Tap | | Rare | Skill | 1 | This turn, your next (!M!) Attack(s) is (are) played twice. |
Exhume | | Rare | Skill | 1 (0) | Put a card from your exhaust pile into your hand. Exhaust. |
Feed | | Rare | Attack | 1 | Deal 10 (12) damage. If Fatal, raise your Max HP by 3 (4). Exhaust. |
Fiend Fire | | Rare | Attack | 2 | Exhaust your hand. Deal 7 (10) damage for each card Exhausted. Exhaust. |
Immolate | | Rare | Attack | 2 | Deal 21 (28) damage to ALL enemies. Add a Burn into your discard pile. |
Impervious | | Rare | Skill | 2 | Gain 30 (40) Block. Exhaust. |
Juggernaut | | Rare | Power | 2 | Whenever you gain Block, deal 5 (7) damage to a random enemy. |
Limit Break | | Rare | Skill | 1 | Double your Strength. Exhaust. (not Exhaust.) |
Offering | | Rare | Skill | 0 | Lose 6 HP. Gain [R] [R]. Draw 3 (5) cards. Exhaust. |
Reaper | | Rare | Attack | 2 | Deal 4 (5) damage to ALL enemies. Heal HP equal to unblocked damage. Exhaust. |
Defend | | Basic | Skill | 1 | Gain 5 (8) Block. |
Neutralize | | Basic | Attack | 0 | Deal 3 (4) damage. Apply 1 (2) Weak. |
Strike | | Basic | Attack | 1 | Deal 6 (9) damage. |
Survivor | | Basic | Skill | 1 | Gain 8 (11) Block. Discard 1 card. |
Acrobatics | | Common | Skill | 1 | Draw 3 (4) cards. Discard 1 card. |
Backflip | | Common | Skill | 1 | Gain 5 (8) Block. Draw 2 cards. |
Bane | | Common | Attack | 1 | Deal 7 (10) damage. If the enemy has Poison, deal 7 (10) damage again. |
Blade Dance | | Common | Skill | 1 | Add 3 (4) Shivs into your hand. |
Cloak and Dagger | | Common | Skill | 1 | Gain 6 Block. Add 1 (2) Shiv(s) into your hand. |
Dagger Spray | | Common | Attack | 1 | Deal 4 (6) damage to ALL enemies twice. |
Dagger Throw | | Common | Attack | 1 | Deal 9 (12) damage. Draw 1 card. Discard 1 card. |
Deadly Poison | | Common | Skill | 1 | Apply 5 (7) Poison. |
Deflect | | Common | Skill | 0 | Gain 4 (7) Block. |
Dodge and Roll | | Common | Skill | 1 | Gain 4 (6) Block. Next turn, gain 4 (6) Block. |
Flying Knee | | Common | Attack | 1 | Deal 8 (11) damage. Next turn, gain [G]. |
Outmaneuver | | Common | Skill | 1 | Next turn, gain [G] [G] ([G]). |
Piercing Wail | | Common | Skill | 1 | ALL enemies lose 6 (8) Strength this turn. Exhaust. |
Poisoned Stab | | Common | Attack | 1 | Deal 6 (8) damage. Apply 3 (4) Poison. |
Prepared | | Common | Skill | 0 | Draw 1 (2) card(s). Discard 1 (2) card(s). |
Quick Slash | | Common | Attack | 1 | Deal 8 (12) damage. Draw 1 card. |
Slice | | Common | Attack | 0 | Deal 6 (9) damage. |
Sneaky Strike | | Common | Attack | 2 | Deal 12 (16) damage. If you have discarded a card this turn, gain [G] [G]. |
Sucker Punch | | Common | Attack | 1 | Deal 7 (9) damage. Apply 1 (2) Weak. |
Accuracy | | Uncommon | Power | 1 | *Shivs deal 4 (6) additional damage. |
All-Out Attack | | Uncommon | Attack | 1 | Deal 10 (14) damage to ALL enemies. Discard 1 card at random. |
Backstab | | Uncommon | Attack | 0 | Innate. Deal 11 (15) damage. Exhaust. |
Blur | | Uncommon | Skill | 1 | Gain 5 (8) Block. Block is not removed at the start of your next turn. |
Bouncing Flask | | Uncommon | Skill | 2 | Apply 3 Poison to a random enemy 3 (4) times. |
Calculated Gamble | | Uncommon | Skill | 0 | Discard your hand, then draw that many cards. Exhaust. (not Exhaust.) |
Caltrops | | Uncommon | Power | 1 | Whenever you are attacked, deal 3 (5) damage back. |
Catalyst | | Uncommon | Skill | 1 | Double (Triple) the enemy's Poison. Exhaust. |
Choke | | Uncommon | Attack | 2 | Deal 12 damage. Whenever you play a card this turn, the enemy loses 3 (5) HP. |
Concentrate | | Uncommon | Skill | 0 | Discard 3 (2) cards. Gain [G] [G]. |
Crippling Cloud | | Uncommon | Skill | 2 | Apply 4 (7) Poison and 2 Weak to ALL enemies. Exhaust. |
Dash | | Uncommon | Attack | 2 | Gain 10 (13) Block. Deal 10 (13) damage. |
Distraction | | Uncommon | Skill | 1 (0) | Add a random Skill into your hand. It costs 0 this turn. Exhaust. |
Endless Agony | | Uncommon | Attack | 0 | Deal 4 (6) damage. Whenever you draw this card, add a copy of it into your hand. Exhaust. |
Escape Plan | | Uncommon | Skill | 0 | Draw 1 card. If you draw a Skill, gain 3 (5) Block. |
Eviscerate | | Uncommon | Attack | 3 | Costs 1 less [G] for each card discarded this turn. Deal 7 (9) damage 3 times. |
Expertise | | Uncommon | Skill | 1 | Draw cards until you have 6 (7) in your hand. |
Finisher | | Uncommon | Attack | 1 | Deal 6 (8) damage for each Attack played this turn. |
Flechettes | | Uncommon | Attack | 1 | Deal 4 (6) damage for each Skill in your hand. |
Footwork | | Uncommon | Power | 1 | Gain 2 (3) Dexterity. |
Heel Hook | | Uncommon | Attack | 1 | Deal 5 (8) damage. If the enemy has Weak, gain [G] and draw 1 card. |
Infinite Blades | | Uncommon | Power | 1 | (Innate.)At the start of your turn, add a Shiv into your hand. |
Leg Sweep | | Uncommon | Skill | 2 | Apply 2 (3) Weak. Gain 11 (14) Block. |
Masterful Stab | | Uncommon | Attack | 0 | Costs 1 additional [G] for each time you lose HP this combat. Deal 12 (16) damage. |
Noxious Fumes | | Uncommon | Power | 1 | At the start of your turn, apply 2 (3) Poison to ALL enemies. |
Predator | | Uncommon | Attack | 2 | Deal 15 (20) damage. Next turn, draw 2 additional cards. |
Reflex | | Uncommon | Skill | | Unplayable. If this card is discarded from your hand, draw 2 (3) cards. |
Riddle with Holes | | Uncommon | Attack | 2 | Deal 3 (4) damage 5 times. |
Setup | | Uncommon | Skill | 1 (0) | Put a card from your hand on top of your draw pile. It costs 0 until played. |
Skewer | | Uncommon | Attack | X | Deal 7 (10) damage X times. |
Tactician | | Uncommon | Skill | | Unplayable. If this card is discarded from your hand, gain [G] ([G]). |
Terror | | Uncommon | Skill | 1 (0) | Apply 99 Vulnerable. Exhaust. |
Well-Laid Plans | | Uncommon | Power | 1 | At the end of your turn, Retain up to 1 (2) card(s). |
A Thousand Cuts | | Rare | Power | 2 | Whenever you play a card, deal 1 (2) damage to ALL enemies. |
Adrenaline | | Rare | Skill | 0 | Gain [G] ([G]). Draw 2 cards. Exhaust. |
After Image | | Rare | Power | 1 | (Innate.)Whenever you play a card, gain 1 Block. |
Alchemize | | Rare | Skill | 1 (0) | Obtain a random potion. Exhaust. |
Bullet Time | | Rare | Skill | 3 (2) | You cannot draw additional cards this turn. Reduce the cost of all cards in your hand to 0 this turn. |
Burst | | Rare | Skill | 1 | This turn, your next (!M!) Skill(s) is (are) played twice. |
Corpse Explosion | | Rare | Skill | 2 | Apply 6 (9) Poison. When the enemy dies, deal damage equal to its Max HP to ALL enemies. |
Die Die Die | | Rare | Attack | 1 | Deal 13 (17) damage to ALL enemies. Exhaust. |
Doppelganger | | Rare | Skill | X | Next turn, draw X (X+1) cards and gain X (X+1) [G]. Exhaust. |
Envenom | | Rare | Power | 2 (1) | Whenever an Attack deals unblocked damage, apply 1 Poison. |
Glass Knife | | Rare | Attack | 1 | Deal 8 (12) damage twice. Decrease the damage of this card by 2 this combat. |
Grand Finale | | Rare | Attack | 0 | Can only be played if there are no cards in your draw pile. Deal 50 (60) damage to ALL enemies. |
Malaise | | Rare | Skill | X | Enemy loses X (X+1) Strength. Apply X (X+1) Weak. Exhaust. |
Nightmare | | Rare | Skill | 3 (2) | Choose a card. Next turn, add 3 copies of that card into your hand. Exhaust. |
Phantasmal Killer | | Rare | Skill | 1 (0) | Next turn, your Attacks deal double damage. |
Storm of Steel | | Rare | Skill | 1 | Discard your hand. Add 1 Shiv (*Shiv+) into your hand for each card discarded. |
Tools of the Trade | | Rare | Power | 1 (0) | At the start of your turn, draw 1 card and discard 1 card. |
Unload | | Rare | Attack | 1 | Deal 14 (18) damage. Discard all non-Attack cards in your hand. |
Wraith Form | | Rare | Power | 3 | Gain 2 (3) Intangible. At the end of your turn, lose 1 Dexterity. |
Defend | | Basic | Skill | 1 | Gain 5 (8) Block. |
Dualcast | | Basic | Skill | 1 (0) | Evoke your next Orb twice. |
Strike | | Basic | Attack | 1 | Deal 6 (9) damage. |
Zap | | Basic | Skill | 1 (0) | Channel 1 Lightning. |
Ball Lightning | | Common | Attack | 1 | Deal 7 (10) damage. Channel 1 Lightning. |
Barrage | | Common | Attack | 1 | Deal 4 (6) damage for each Channeled Orb. |
Beam Cell | | Common | Attack | 0 | Deal 3 (4) damage. Apply 1 (2) Vulnerable. |
Charge Battery | | Common | Skill | 1 | Gain 7 (10) Block. Next turn, gain [B]. |
Claw | | Common | Attack | 0 | Deal 3 (5) damage. Increase the damage of ALL Claw cards by 2 this combat. |
Cold Snap | | Common | Attack | 1 | Deal 6 (9) damage. Channel 1 Frost. |
Compile Driver | | Common | Attack | 1 | Deal 7 (10) damage. Draw 1 card for each unique Orb you have. |
Coolheaded | | Common | Skill | 1 | Channel 1 Frost. Draw 1 (2) card(s). |
Go for the Eyes | | Common | Attack | 0 | Deal 3 (4) damage. If the enemy intends to attack, apply 1 (2) Weak. |
Hologram | | Common | Skill | 1 | Gain 3 (5) Block. Put a card from your discard pile into your hand. Exhaust. (not Exhaust.) |
Leap | | Common | Skill | 1 | Gain 9 (12) Block. |
Rebound | | Common | Attack | 1 | Deal 9 (12) damage. Put the next card you play this turn on top of your draw pile. |
Recursion | | Common | Skill | 1 (0) | Evoke your next Orb. Channel the Orb that was just Evoked. |
Stack | | Common | Skill | 1 | Gain Block equal to the number of cards in your discard pile (+3). |
Steam Barrier | | Common | Skill | 0 | Gain 6 (8) Block. Decrease this card's Block by 1 this combat. |
Streamline | | Common | Attack | 2 | Deal 15 (20) damage. Reduce this card's cost by 1 this combat. |
Sweeping Beam | | Common | Attack | 1 | Deal 6 (9) damage to ALL enemies. Draw 1 card. |
TURBO | | Common | Skill | 0 | Gain [B] [B] ([B]). Add a Void into your discard pile. |
Aggregate | | Uncommon | Skill | 1 | Gain [B] for every 4 (3) cards in your draw pile. |
Auto-Shields | | Uncommon | Skill | 1 | If you have no Block, gain 11 (15) Block. |
Blizzard | | Uncommon | Attack | 1 | Deal damage equal to 2 (3) times the number of Frost Channeled this combat to ALL enemies. |
Boot Sequence | | Uncommon | Skill | 0 | Innate. Gain 10 (13) Block. Exhaust. |
Bullseye | | Uncommon | Attack | 1 | Deal 8 (11) damage. Apply 2 (3) Lock-On. |
Capacitor | | Uncommon | Power | 1 | Gain 2 (3) Orb slots. |
Chaos | | Uncommon | Skill | 1 | Channel 1 (2) random Orb(s). |
Chill | | Uncommon | Skill | 0 | (Innate.)Channel 1 Frost for each enemy in combat. Exhaust. |
Consume | | Uncommon | Skill | 2 | Gain 2 (3) Focus. Lose 1 Orb slot. |
Darkness | | Uncommon | Skill | 1 | Channel 1 Dark.(Trigger the passive ability of all Dark orbs.) |
Defragment | | Uncommon | Power | 1 | Gain 1 (2) Focus. |
Doom and Gloom | | Uncommon | Attack | 2 | Deal 10 (14) damage to ALL enemies. Channel 1 Dark. |
Double Energy | | Uncommon | Skill | 1 (0) | Double your Energy. Exhaust. |
Equilibrium | | Uncommon | Skill | 2 | Gain 13 (16) Block. Retain your hand this turn. |
FTL | | Uncommon | Attack | 0 | Deal 5 (6) damage. If you have played less than 3 (4) cards this turn, draw 1 card. |
Force Field | | Uncommon | Skill | 4 | Costs 1 less [B] for each Power card played this combat. Gain 12 (16) Block. |
Fusion | | Uncommon | Skill | 2 (1) | Channel 1 Plasma. |
Genetic Algorithm | | Uncommon | Skill | 1 | Gain 1 Block. Permanently increase this card's Block by 2 (3). Exhaust. |
Glacier | | Uncommon | Skill | 2 | Gain 7 (10) Block. Channel 2 Frost. |
Heatsinks | | Uncommon | Power | 1 | Whenever you play a Power card, draw 1 (2) card(s). |
Hello World | | Uncommon | Power | 1 | (Innate.)At the start of your turn, add a random Common card into your hand. |
Loop | | Uncommon | Power | 1 | At the start of your turn, trigger the passive ability of your next Orb (!M! times). |
Melter | | Uncommon | Attack | 1 | Remove all Block from the enemy. Deal 10 (14) damage. |
Overclock | | Uncommon | Skill | 0 | Draw 2 (3) cards. Add a Burn into your discard pile. |
Recycle | | Uncommon | Skill | 1 (0) | Exhaust a card. Gain [B] equal to its cost. |
Reinforced Body | | Uncommon | Skill | X | Gain 7 (9) Block X times. |
Reprogram | | Uncommon | Skill | 1 | Lose 1 (2) Focus. Gain 1 (2) Strength. Gain 1 (2) Dexterity. |
Rip and Tear | | Uncommon | Attack | 1 | Deal 7 (9) damage to a random enemy twice. |
Scrape | | Uncommon | Attack | 1 | Deal 7 (10) damage. Draw 4 (5) cards. Discard all cards drawn this way that do not cost 0. |
Self Repair | | Uncommon | Power | 1 | At the end of combat, heal 7 (10) HP. |
Skim | | Uncommon | Skill | 1 | Draw 3 (4) cards. |
Static Discharge | | Uncommon | Power | 1 | Whenever you receive unblocked attack damage, Channel 1 (2) Lightning. |
Storm | | Uncommon | Power | 1 | (Innate.)Whenever you play a Power card, Channel 1 Lightning. |
Sunder | | Uncommon | Attack | 3 | Deal 24 (32) damage. If this kills an enemy, gain [B] [B] [B]. |
Tempest | | Uncommon | Skill | X | Channel X (X+1) Lightning. Exhaust. |
White Noise | | Uncommon | Skill | 1 (0) | Add a random Power card into your hand. It costs 0 this turn. Exhaust. |
All for One | | Rare | Attack | 2 | Deal 10 (14) damage. Put all cost 0 cards from your discard pile into your hand. |
Amplify | | Rare | Skill | 1 | This turn, your next (!M!) Power card(s) is (are) played twice. |
Biased Cognition | | Rare | Power | 1 | Gain 4 (5) Focus. At the start of your turn, lose 1 Focus. |
Buffer | | Rare | Power | 2 | Prevent the next (!M!) time(s) you would lose HP. |
Core Surge | | Rare | Attack | 1 | Deal 11 (15) damage. Gain 1 Artifact. Exhaust. |
Creative AI | | Rare | Power | 3 (2) | At the start of your turn, add a random Power card into your hand. |
Echo Form | | Rare | Power | 3 | Ethereal. (not Ethereal.) The first card you play each turn is played twice. |
Electrodynamics | | Rare | Power | 2 | Lightning now hits ALL enemies. Channel 2 (3) Lightning. |
Fission | | Rare | Skill | 0 | Remove (Evoke) all your Orbs. Gain [B] and draw 1 card for each Orb removed (Evoked). Exhaust. |
Hyperbeam | | Rare | Attack | 2 | Deal 26 (34) damage to ALL enemies. Lose 3 Focus. |
Machine Learning | | Rare | Power | 1 | (Innate.)At the start of your turn, draw 1 additional card. |
Meteor Strike | | Rare | Attack | 5 | Deal 24 (30) damage. Channel 3 Plasma. |
Multi-Cast | | Rare | Skill | X | Evoke your next Orb X (X+1) times. |
Rainbow | | Rare | Skill | 2 | Channel 1 Lightning. Channel 1 Frost. Channel 1 Dark. Exhaust. (not Exhaust.) |
Reboot | | Rare | Skill | 0 | Shuffle ALL your cards into your draw pile. Draw 4 (6) cards. Exhaust. |
Seek | | Rare | Skill | 0 | Put 1 (2) card(s) from your draw pile into your hand. Exhaust. |
Thunder Strike | | Rare | Attack | 3 | Deal 7 (9) damage to a random enemy for each Lightning Channeled this combat. |
Defend | | Basic | Skill | 1 | Gain 5 (8) Block. |
Eruption | | Basic | Attack | 2 (1) | Deal 9 damage. Enter Wrath. |
Strike | | Basic | Attack | 1 | Deal 6 (9) damage. |
Vigilance | | Basic | Skill | 2 | Gain 8 (12) Block. Enter Calm. |
Bowling Bash | | Common | Attack | 1 | Deal 7 (10) damage for each enemy in combat. |
Consecrate | | Common | Attack | 0 | Deal 5 (8) damage to ALL enemies. |
Crescendo | | Common | Skill | 1 (0) | Retain. Enter Wrath. Exhaust. |
Crush Joints | | Common | Attack | 1 | Deal 8 (10) damage. If the last card played this combat was a Skill, apply 1 (2) Vulnerable. |
Cut Through Fate | | Common | Attack | 1 | Deal 7 (9) damage. Scry 2 (3). Draw 1 card. |
Empty Body | | Common | Skill | 1 | Gain 7 (10) Block. Exit your Stance. |
Empty Fist | | Common | Attack | 1 | Deal 9 (14) damage. Exit your Stance. |
Evaluate | | Common | Skill | 1 | Gain 6 (10) Block. Shuffle an Insight into your draw pile. |
Flurry of Blows | | Common | Attack | 0 | Deal 4 (6) damage. Whenever you change Stances, return this from the discard pile to your hand. |
Flying Sleeves | | Common | Attack | 1 | Retain. Deal 4 (6) damage twice. |
Follow-Up | | Common | Attack | 1 | Deal 7 (11) damage. If the last card played this combat was an Attack, gain [W]. |
Halt | | Common | Skill | 0 | Gain 3 (4) Block. If you are in Wrath, gain 9 (14) additional Block. |
Just Lucky | | Common | Attack | 0 | Scry 1 (2). Gain 2 (3) Block. Deal 3 (4) damage. |
Pressure Points | | Common | Skill | 1 | Apply 8 (11) Mark. ALL enemies lose HP equal to their Mark. |
Prostrate | | Common | Skill | 0 | Gain 2 (3) Mantra. Gain 4 Block. |
Protect | | Common | Skill | 2 | Retain. Gain 12 (16) Block. |
Sash Whip | | Common | Attack | 1 | Deal 8 (10) damage. If the last card played this combat was an Attack, apply 1 (2) Weak. |
Third Eye | | Common | Skill | 1 | Gain 7 (9) Block. Scry 3 (5). |
Tranquility | | Common | Skill | 1 (0) | Retain. Enter Calm. Exhaust. |
Battle Hymn | | Uncommon | Power | 1 | (Innate.)At the start of each turn, add a Smite into your hand. |
Carve Reality | | Uncommon | Attack | 1 | Deal 6 (10) damage. Add a Smite into your hand. |
Collect | | Uncommon | Skill | X | Put a Miracle+ into your hand at the start of your next X (X+1) turns. Exhaust. |
Conclude | | Uncommon | Attack | 1 | Deal 12 (16) damage to ALL enemies. End your turn. |
Deceive Reality | | Uncommon | Skill | 1 | Gain 4 (7) Block. Add a Safety into your hand. |
Empty Mind | | Uncommon | Skill | 1 | Draw 2 (3) cards. Exit your Stance. |
Fasting | | Uncommon | Power | 2 | Gain 3 (4) Strength. Gain 3 (4) Dexterity. Gain 1 less [W] at the start of each turn. |
Fear No Evil | | Uncommon | Attack | 1 | Deal 8 (11) damage. If the enemy intends to Attack, enter Calm. |
Foreign Influence | | Uncommon | Skill | 0 | Choose 1 of 3 Attacks of any color to add into your hand. (It costs 0 this turn.)Exhaust. |
Foresight | | Uncommon | Power | 1 | At the start of your turn, Scry 3 (4). |
Indignation | | Uncommon | Skill | 1 | If you are in Wrath, apply 3 (5) Vulnerable to ALL enemies, otherwise enter Wrath. |
Inner Peace | | Uncommon | Skill | 1 | If you are in Calm, draw 3 (4) cards, otherwise enter Calm. |
Like Water | | Uncommon | Power | 1 | At the end of your turn, if you are in Calm, gain 5 (7) Block. |
Meditate | | Uncommon | Skill | 1 | Put a (2) card(s) from your discard pile into your hand and Retain it (them). Enter Calm. End your turn. |
Mental Fortress | | Uncommon | Power | 1 | Whenever you change Stances, gain 4 (6) Block. |
Nirvana | | Uncommon | Power | 1 | Whenever you Scry, gain 3 (4) Block. |
Perseverance | | Uncommon | Skill | 1 | Retain. Gain 5 (7) Block. When Retained, increase its Block by 2 (3) this combat. |
Pray | | Uncommon | Skill | 1 | Gain 3 (4) Mantra. Shuffle an Insight into your draw pile. |
Reach Heaven | | Uncommon | Attack | 2 | Deal 10 (15) damage. Shuffle a Through Violence into your draw pile. |
Rushdown | | Uncommon | Power | 1 (0) | Whenever you enter Wrath, draw 2 cards. |
Sanctity | | Uncommon | Skill | 1 | Gain 6 (9) Block. If the last card played this combat was a Skill, draw 2 cards. |
Sands of Time | | Uncommon | Attack | 4 | Retain. Deal 20 (26) damage. When Retained, lower its cost by 1 this combat. |
Signature Move | | Uncommon | Attack | 2 | Can only be played if this is the only Attack in your hand. Deal 30 (40) damage. |
Simmering Fury | | Uncommon | Skill | 1 | At the start of your next turn, enter Wrath and draw 2 (3) cards. |
Study | | Uncommon | Power | 2 (1) | At the end of your turn, shuffle an Insight into your draw pile. |
Swivel | | Uncommon | Skill | 2 | Gain 8 (11) Block. The next Attack you play costs 0. |
Talk to the Hand | | Uncommon | Attack | 1 | Deal 5 (7) damage. Whenever you attack this enemy, gain 2 (3) Block. Exhaust. |
Tantrum | | Uncommon | Attack | 1 | Deal 3 damage 3 (4) times. Enter Wrath. Shuffle this card into your draw pile. |
Wallop | | Uncommon | Attack | 2 | Deal 9 (12) damage. Gain Block equal to unblocked damage dealt. |
Wave of the Hand | | Uncommon | Skill | 1 | Whenever you gain Block this turn, apply 1 (2) Weak to ALL enemies. |
Weave | | Uncommon | Attack | 0 | Deal 4 (6) damage. Whenever you Scry, return this from the discard pile to your Hand. |
Wheel Kick | | Uncommon | Attack | 2 | Deal 15 (20) damage. Draw 2 cards. |
Windmill Strike | | Uncommon | Attack | 2 | Retain. Deal 7 (10) damage. When Retained, increase its damage by 4 (5) this combat. |
Worship | | Uncommon | Skill | 2 | (Retain.)Gain 5 Mantra. |
Wreath of Flame | | Uncommon | Skill | 1 | Your next Attack deals 5 (8) additional damage. |
Alpha | | Rare | Skill | 1 | (Innate.)Shuffle a Beta into your draw pile. Exhaust. |
Blasphemy | | Rare | Skill | 1 | (Retain.)Enter Divinity. Die next turn. Exhaust. |
Brilliance | | Rare | Attack | 1 | Deal 12 (16) damage. Deals additional damage equal to Mantra gained this combat. |
Conjure Blade | | Rare | Skill | X | Shuffle an Expunger (with X+1) into your draw pile. Exhaust. |
Deus Ex Machina | | Rare | Skill | | Unplayable. When you draw this card, add 2 (3) Miracles to your hand and Exhaust. |
Deva Form | | Rare | Power | 3 | Ethereal. (not Ethereal.) At the start of your turn, gain [W] and increase this gain by 1. |
Devotion | | Rare | Power | 1 | At the start of your turn, gain 2 (3) Mantra. |
Establishment | | Rare | Power | 1 | (Innate.)Whenever a card is Retained, reduce its cost by 1 this combat. |
Judgment | | Rare | Skill | 1 | If the enemy has 30 (40) or less HP, set their HP to 0. |
Lesson Learned | | Rare | Attack | 2 | Deal 10 (13) damage. If Fatal, Upgrade a random card in your deck. Exhaust. |
Master Reality | | Rare | Power | 1 (0) | Whenever a card is created during combat, Upgrade it. |
Omniscience | | Rare | Skill | 4 (3) | Choose a card in your draw pile. Play the chosen card twice and exhaust it. Exhaust. |
Ragnarok | | Rare | Attack | 3 | Deal 5 (6) damage to a random enemy 5 (6) times. |
Scrawl | | Rare | Skill | 1 (0) | Draw cards until your hand is full. Exhaust. |
Spirit Shield | | Rare | Skill | 2 | Gain 3 (4) Block for each card in your hand. |
Vault | | Rare | Skill | 3 (2) | Take an extra turn after this one. End your turn. Exhaust. |
Wish | | Rare | Skill | 3 | Choose one: Gain 6 (8) Plated Armor, 3 (4) Strength, or 25 (30) Gold. Exhaust. |
Apparition | | Special | Skill | 1 | Ethereal. (not Ethereal.) Gain 1 Intangible. Exhaust. |
Become Almighty | | Special | Power | | Gain 3 (4) Strength. |
Beta | | Special | Skill | 2 (1) | Shuffle an Omega into your draw pile. Exhaust. |
Bite | | Special | Attack | 1 | Deal 7 (8) damage. Heal 2 (3) HP. |
Expunger | | Special | Attack | 1 | Deal 9 (15) damage X times. |
Fame and Fortune | | Special | Skill | | Gain 25 (30) Gold. |
Insight | | Special | Skill | 0 | Retain. Draw 2 (3) cards. Exhaust. |
J.A.X. | | Special | Skill | 0 | Lose 3 HP. Gain 2 (3) Strength. |
Live Forever | | Special | Power | | Gain 6 (8) Plated Armor. |
Miracle | | Special | Skill | 0 | Retain. Gain [W] ([W]). Exhaust. |
Omega | | Special | Power | 3 | At the end of your turn, deal 50 (60) damage to ALL enemies. |
Ritual Dagger | | Special | Attack | 1 | Deal 15 damage. If Fatal, permanently increase this card's damage by 3 (5). Exhaust. |
Safety | | Special | Skill | 1 | Retain. Gain 12 (16) Block. Exhaust. |
Shiv | | Special | Attack | 0 | Deal 4 (6) damage. Exhaust. |
Smite | | Special | Attack | 1 | Retain. Deal 12 (16) damage. Exhaust. |
Through Violence | | Special | Attack | 0 | Retain. Deal 20 (30) damage. Exhaust. |
Burn | | Common | Status | | Unplayable. At the end of your turn, take 2 damage. |
Dazed | | Common | Status | | Unplayable. Ethereal. |
Slimed | | Common | Status | 1 | Exhaust. |
Void | | Common | Status | | Unplayable. Ethereal. Whenever this card is drawn, lose 1 Energy. |
Wound | | Common | Status | | Unplayable. |
Bandage Up | | Uncommon | Skill | 0 | Heal 4 (6) HP. Exhaust. |
Blind | | Uncommon | Skill | 0 | Apply 2 Weak (to ALL enemies). |
Dark Shackles | | Uncommon | Skill | 0 | Enemy loses 9 (15) Strength this turn. Exhaust. |
Deep Breath | | Uncommon | Skill | 0 | Shuffle your discard pile into your draw pile. Draw 1 (2) card(s). |
Discovery | | Uncommon | Skill | 1 | Choose 1 of 3 random cards to add into your hand. It costs 0 this turn. Exhaust. (not Exhaust.) |
Dramatic Entrance | | Uncommon | Attack | 0 | Innate. Deal 8 (12) damage to ALL enemies. Exhaust. |
Enlightenment | | Uncommon | Skill | 0 | Reduce the cost of all cards in your hand to 1 this turn (combat). |
Finesse | | Uncommon | Skill | 0 | Gain 2 (4) Block. Draw 1 card. |
Flash of Steel | | Uncommon | Attack | 0 | Deal 3 (6) damage. Draw 1 card. |
Forethought | | Uncommon | Skill | 0 | Put a (any number of) card(s) from your hand to the bottom of your draw pile. It costs (They cost) 0 until played. |
Good Instincts | | Uncommon | Skill | 0 | Gain 6 (9) Block. |
Impatience | | Uncommon | Skill | 0 | If you have no Attacks in your hand, draw 2 (3) cards. |
Jack of All Trades | | Uncommon | Skill | 0 | Add 1 (2) random Colorless card(s) into your hand. Exhaust. |
Madness | | Uncommon | Skill | 1 (0) | Reduce the cost of a random card in your hand to 0 this combat. Exhaust. |
Mind Blast | | Uncommon | Attack | 2 (1) | Innate. Deal damage equal to the number of cards in your draw pile. |
Panacea | | Uncommon | Skill | 0 | Gain 1 (2) Artifact. Exhaust. |
Panic Button | | Uncommon | Skill | 0 | Gain 30 (40) Block. You cannot gain Block from cards for 2 turns. Exhaust. |
Purity | | Uncommon | Skill | 0 | Exhaust up to 3 (5) cards in your hand. Exhaust. |
Swift Strike | | Uncommon | Attack | 0 | Deal 7 (10) damage. |
Trip | | Uncommon | Skill | 0 | Apply 2 Vulnerable (to ALL enemies). |
Apotheosis | | Rare | Skill | 2 (1) | Upgrade ALL your cards for the rest of combat. Exhaust. |
Chrysalis | | Rare | Skill | 2 | Shuffle 3 (5) random Skills into your draw pile. They cost 0 this combat. Exhaust. |
Hand of Greed | | Rare | Attack | 2 | Deal 20 (25) damage. If Fatal, gain 20 (25) Gold. |
Magnetism | | Rare | Power | 2 (1) | At the start of your turn, add a random Colorless card into your hand. |
Master of Strategy | | Rare | Skill | 0 | Draw 3 (4) cards. Exhaust. |
Mayhem | | Rare | Power | 2 (1) | At the start of your turn, play the top card of your draw pile. |
Metamorphosis | | Rare | Skill | 2 | Shuffle 3 (5) random Attacks into your draw pile. They cost 0 this combat. Exhaust. |
Panache | | Rare | Power | 0 | Every time you play 5 cards in a single turn, deal 10 (14) damage to ALL enemies. |
Sadistic Nature | | Rare | Power | 0 | Whenever you apply a debuff to an enemy, they take 5 (7) damage. |
Secret Technique | | Rare | Skill | 0 | Put a Skill from your draw pile into your hand. Exhaust. (not Exhaust.) |
Secret Weapon | | Rare | Skill | 0 | Put an Attack from your draw pile into your hand. Exhaust. (not Exhaust.) |
The Bomb | | Rare | Skill | 2 | At the end of 3 turns, deal 40 (50) damage to ALL enemies. |
Thinking Ahead | | Rare | Skill | 0 | Draw 2 cards. Put a card from your hand on top of your draw pile. Exhaust. (not Exhaust.) |
Transmutation | | Rare | Skill | X | Add X random (Upgraded) Colorless cards into your hand. They cost 0 this turn. Exhaust. |
Violence | | Rare | Skill | 0 | Put 3 (4) random Attacks from your draw pile into your hand. Exhaust. |
Ascender's Bane | | Special | Curse | | Unplayable. Ethereal. Cannot be removed from your deck. |
Curse of the Bell | | Special | Curse | | Unplayable. Cannot be removed from your deck. |
Necronomicurse | | Special | Curse | | Unplayable. There is no escape from this Curse. |
Pride | | Special | Curse | 1 | Innate. At the end of your turn, put a copy of this card on top of your draw pile. Exhaust. |
Clumsy | | Curse | Curse | | Unplayable. Ethereal. |
Decay | | Curse | Curse | | Unplayable. At the end of your turn, take 2 damage. |
Doubt | | Curse | Curse | | Unplayable. At the end of your turn, gain 1 Weak. |
Injury | | Curse | Curse | | Unplayable. |
Normality | | Curse | Curse | | Unplayable. While in hand, you cannot play more than 3 cards this turn. |
Pain | | Curse | Curse | | Unplayable. While in hand, lose 1 HP whenever you play another card. |
Parasite | | Curse | Curse | | Unplayable. If transformed or removed from your deck, lose 3 Max HP. |
Regret | | Curse | Curse | | Unplayable. At the end of your turn, lose HP equal to the number of cards in your hand. |
Shame | | Curse | Curse | | Unplayable. At the end of your turn, gain 1 Frail. |
Writhe | | Curse | Curse | | Unplayable. Innate. |
Name | Image | Tier | Pool | Description | Flavor |
---|
Burning Blood | | Starter | Red | At the end of combat, heal 6 HP. | Your body's own blood burns with an undying rage. |
Cracked Core | | Starter | Blue | At the start of each combat, Channel1Lightning. | The mysterious life force which powers the Automatons within the Spire. It appears to be cracked. |
Pure Water | | Starter | Purple | At the start of each combat, add a Miracle into your hand. | Filtered through fine sand and free of impurities. |
Ring of the Snake | | Starter | Green | At the start of each combat, draw 2 additional cards. | Made from a fossilized snake. Represents great skill as a huntress. |
Akabeko | | Common | | Your first Attack each combat deals 8 additional damage. | "Muuu~" |
Anchor | | Common | | Start each combat with 10Block. | Holding this miniature trinket, you feel heavier and more stable. |
Ancient Tea Set | | Common | | Whenever you enter a Rest Site, start the next combat with [E] [E] . | The key to a refreshing night's rest. |
Art of War | | Common | | If you do not play any Attacks during your turn, gain an additional [E] next turn. | This ancient manuscript contains wisdom from a past age. |
Bag of Marbles | | Common | | At the start of each combat, apply 1Vulnerable to ALL enemies. | A once popular toy in the City. Useful for throwing enemies off balance. |
Bag of Preparation | | Common | | At the start of each combat, draw 2 additional cards. | Oversized adventurer's pack. Has many pockets and straps. |
Blood Vial | | Common | | At the start of each combat, heal 2 HP. | A vial containing the blood of a pure and elder vampire. |
Bronze Scales | | Common | | Start each combat with 3Thorns. | The sharp scales of the Guardian. Rearranges itself to protect its user. |
Centennial Puzzle | | Common | | The first time you lose HP each combat, draw 3 cards. | Upon solving the puzzle, you feel a powerful warmth in your chest. |
Ceramic Fish | | Common | | Whenever you add a card to your deck, gain 9Gold. | Meticulously painted, these fish were revered to bring great fortune. |
Damaru | | Common | Purple | At the start of your turn, gain 1Mantra. | The sound of the small drum keeps your mind awake, revealing a path forward. |
Data Disk | | Common | Blue | Start each combat with 1Focus. | This disk contains precious data on birds and snakes. |
Dream Catcher | | Common | | Whenever you Rest, you may add a card into your deck. | The northern tribes would often use dream catchers at night, believing they led to self improvement. |
Happy Flower | | Common | | Every 3 turns, gain [E] . | This unceasingly joyous plant is a popular novelty item among nobles. |
Juzu Bracelet | | Common | | Normal enemy combats are no longer encountered in ? rooms. | A ward against the unknown. |
Lantern | | Common | | Start each combat with an additional [E] . | An eerie lantern which illuminates only for the wielder. |
Maw Bank | | Common | | Whenever you climb a floor, gain 12Gold. No longer works when you spend any Gold at a shop. | Surprisingly popular, despite maw attacks being a regular occurrence. |
Meal Ticket | | Common | | Whenever you enter a shop, heal 15 HP. | "Complimentary meatballs with every visit!" |
Nunchaku | | Common | | Every time you play 10Attacks, gain [E] . | A good training tool. Improves the posture and agility of the wielder. |
Oddly Smooth Stone | | Common | | Start each combat with 1Dexterity. | You have never seen something so smooth and pristine. This must be the work of the Ancients. |
Omamori | | Common | | Negate the next 2Curses you obtain. | A common charm for staving off vile spirits. This one seems to possess a spark of divine energy. |
Orichalcum | | Common | | If you end your turn without Block, gain 6Block. | A green tinted metal of an unknown origin. Seemingly indestructible. |
Pen Nib | | Common | | Every 10thAttack you play deals double damage. | Holding the nib, you can see everyone ever slain by a previous owner of the pen. A violent history. |
Potion Belt | | Common | | Upon pickup, gain 2 Potion slots. | I can hold more Potions using this belt! |
Preserved Insect | | Common | | Enemies in Elite combats have 25% less HP. | The insect seems to create a shrinking aura that targets particularly large enemies. |
Red Skull | | Common | Red | While your HP is at or below 50%, you have 3 additional Strength. | A small skull covered in ornamental paint. |
Regal Pillow | | Common | | Whenever you Rest, heal an additional 15 HP. | Now you can get a proper night's rest. |
Smiling Mask | | Common | | The Merchant's card removal service now always costs 50Gold. | Mask worn by the Merchant. He must have spares... |
Snecko Skull | | Common | Green | Whenever you apply Poison, apply an additional 1Poison. | A snecko skull in pristine condition. Mysteriously clean and smooth, dirt and grime fall off inexplicably. |
Strawberry | | Common | | Upon pickup, raise your Max HP by 7. | "Delicious! Haven't seen any of these since the blight." - Ranwid |
The Boot | | Common | | Whenever you would deal 4 or less unblocked attack damage, increase it to 5. | When wound up, the boot grows larger in size. |
Tiny Chest | | Common | | Every 4th? room is a Treasure room. | "A fine prototype." - The Architect |
Toy Ornithopter | | Common | | Whenever you use a potion, heal 5 HP. | "This little toy is the perfect companion for the lone adventurer!" |
Vajra | | Common | | Start each combat with 1Strength. | An ornamental relic given to warriors displaying glory in battle. |
War Paint | | Common | | Upon pickup, Upgrade2 random Skills. | In the past, Ironclads would create wards using enchanted war paint before charging into battle. |
Whetstone | | Common | | Upon pickup, Upgrade2 random Attacks. | "Flesh never beats steel." - Kublai the Great |
Blue Candle | | Uncommon | | UnplayableCurse cards can now be played. Whenever you play a Curse, lose 1 HP and Exhaust it. | The flame ignites when shrouded in darkness. |
Bottled Flame | | Uncommon | | Upon pickup, choose an Attack. Start each combat with this card in your hand. | Inside the bottle resides a flame that eternally burns. |
Bottled Lightning | | Uncommon | | Upon pickup, choose a Skill. Start each combat with this card in your hand. | Peering into the swirling maelstrom, you see a part of yourself staring back. |
Bottled Tornado | | Uncommon | | Upon pickup, choose a Power card. Start each combat with this card in your hand. | The bottle gently hums and whirs. |
Darkstone Periapt | | Uncommon | | Whenever you obtain a Curse, increase your Max HP by 6. | The stone draws power from dark energy, converting it into vitality for the wearer. |
Duality | | Uncommon | Purple | Whenever you play an Attack, gain 1 temporary Dexterity. | "And the sun was extinguished forever, as if curtains fell before it." - Zoroth |
Eternal Feather | | Uncommon | | For every 5 cards in your deck, heal 3 HP whenever you enter a Rest Site. | This feather appears to be completely indestructible. What bird does this possibly come from? |
Frozen Egg | | Uncommon | | Whenever you add a Power card into your deck, Upgrade it. | The egg lies inert and frozen, never to hatch. |
Gold-Plated Cables | | Uncommon | Blue | Your rightmost Orb triggers its passive an additional time. | "Interesting! Even automatons are affected by placebo." - Ranwid |
Gremlin Horn | | Uncommon | | Whenever an enemy dies, gain [E] and draw 1 card. | "Gremlin Nobs are capable of growing until the day they die. Remarkable." - Ranwid |
Horn Cleat | | Uncommon | | At the start of your 2nd turn, gain 14Block. | Pleasant to hold in the hand. What was it for? |
Ink Bottle | | Uncommon | | Whenever you play 10 cards, draw 1 card. | Once exhausted, appears to refill itself in a different color. |
Kunai | | Uncommon | | Every time you play 3Attacks in a single turn, gain 1Dexterity. | A blade favored by assassins for its lethality at range. |
Letter Opener | | Uncommon | | Every time you play 3Skills in a single turn, deal 5 damage to ALL enemies. | Unnaturally sharp. |
Matryoshka | | Uncommon | | The next 2 non-Boss chests you open contain 2Relics. | A stackable set of painted dolls. The paint depicts an unknown bird with white eyes and blue feathers. |
Meat on the Bone | | Uncommon | | If your HP is at or below 50% at the end of combat, heal 12 HP. | The meat keeps replenishing, never seeming to fully run out. |
Mercury Hourglass | | Uncommon | | At the start of your turn, deal 3 damage to ALL enemies. | An enchanted hourglass that endlessly drips. |
Molten Egg | | Uncommon | | Whenever you add an Attack into your deck, Upgrade it. | The egg of a Phoenix. It glows red hot with a simmering lava. |
Mummified Hand | | Uncommon | | Whenever you play a Power card, a random card in your hand costs 0 that turn. | Frequently twitches, especially when your pulse is high. |
Ninja Scroll | | Uncommon | Green | At the start of each combat, add 3Shivs into your hand. | Contains the secrets of assassination. |
Ornamental Fan | | Uncommon | | Every time you play 3Attacks in a single turn, gain 4Block. | The fan seems to extend and harden as blood is spilled. |
Pantograph | | Uncommon | | At the start of Boss combats, heal 25 HP. | "Solid foundations are not accidental. Tools for planning are a must." - The Architect |
Paper Krane | | Uncommon | Green | Enemies with Weak deal 40% less damage rather than 25%. | An origami of a creature from a past age. |
Paper Phrog | | Uncommon | Red | Enemies with Vulnerable take 75% more damage rather than 50%. | The paper continually folds and unfolds itself into the shape of a small creature. |
Pear | | Uncommon | | Upon pickup, raise your Max HP by 10. | A common fruit before the Spireblight. |
Question Card | | Uncommon | | Future card rewards have 1 additional card to choose from. | "Those with more choices minimize the downside to chaos." - Kublai the Great |
Self-Forming Clay | | Uncommon | Red | Whenever you lose HP, gain 3Block next turn. | "Most curious! It appears to form itself loosely on my thoughts! Tele-clay?" - Ranwid |
Shuriken | | Uncommon | | Every time you play 3Attacks in a single turn, gain 1Strength. | Lightweight throwing weapons. Recommend going for the eyes. |
Singing Bowl | | Uncommon | | When adding cards into your deck, you may raise your Max HP by 2 instead. | This well-used artifact rings out with a beautiful melody when struck. |
Strike Dummy | | Uncommon | | Cards containing "Strike" deal 3 additional damage. | It's beat up. |
Sundial | | Uncommon | | Every 3 times you shuffle your draw pile, gain [E] [E] . | "Early man's foolish obsession with time caused them to look to the sky for guidance, hoping for something permanent." - Zoroth |
Symbiotic Virus | | Uncommon | Blue | At the start of each combat, Channel1Dark. | A little bit of bad can do a lot of good... |
Teardrop Locket | | Uncommon | Purple | Start each combat in Calm. | Its owner blind, its contents unseen. |
The Courier | | Uncommon | | The Merchant restocks cards, relics, and potions. All prices are reduced by 20%. | The Merchant's personal pet! |
Toxic Egg | | Uncommon | | Whenever you add a Skill into your deck, Upgrade it. | "What a marvelous discovery! This appears to be the inert egg of some magical creature. Who or what created this?" - Ranwid |
White Beast Statue | | Uncommon | | Potions always appear in combat rewards. | A small white statue of a creature you have never seen before. |
Bird-Faced Urn | | Rare | | Whenever you play a Power card, heal 2 HP. | This urn shows the crow god Mazaleth looking mischievous. |
Calipers | | Rare | | At the start of your turn, lose 15Block rather than all of your Block. | "Mechanical precision leads to greatness" - The Architect |
Captain's Wheel | | Rare | | At the start of your 3rd turn, gain 18Block. | Wooden trinket carved with delicate precision. A name is carved into it but the language is foreign. |
Champion Belt | | Rare | Red | Whenever you apply Vulnerable, apply 1Weak. | Only the greatest may wear this belt. |
Charon's Ashes | | Rare | Red | Whenever you Exhaust a card, deal 3 damage to ALL enemies. | Charon was said to be the god of rebirth, eternally dying and reviving in a burst of flame. |
Cloak Clasp | | Rare | Purple | At the end of your turn, gain 1Block for each card in your hand. | A simple but sturdy design. |
Dead Branch | | Rare | | Whenever you Exhaust a card, add a random card into your hand. | The branch of a tree from a forgotten era. |
Du-Vu Doll | | Rare | | For each Curse in your deck, start each combat with 1Strength. | A doll devised to gain strength from malicious energy. |
Emotion Chip | | Rare | Blue | If you lost HP during the previous turn, trigger the passive ability of all Orbs at the start of your turn. | ...<3...? |
Fossilized Helix | | Rare | | Prevent the first time you would lose HP each combat. | Seemingly indestructible, you wonder what kind of creature this belonged to. |
Gambling Chip | | Rare | | At the start of each combat, discard any number of cards, then draw that many cards. | You can see a small inscription on one side. It reads: "Bear's Lucky Chip!" |
Ginger | | Rare | | You can no longer become Weakened. | A potent tool in many tonics. |
Girya | | Rare | | You can now gain Strength at Rest Sites (up to 3 times). | This Girya is unfathomably heavy. You could train with this to get significantly stronger. |
Golden Eye | | Rare | Purple | Whenever you Scry,Scry2 additional cards. | See into the minds of those nearby, predicting their future moves. |
Ice Cream | | Rare | | Energy is now conserved between turns. | "Delicious!" |
Incense Burner | | Rare | | Every 6 turns, gain 1Intangible. | The smoke imbues its owner with the spirit of the burned. |
Lizard Tail | | Rare | | When you would die, heal to 50% of your Max HP instead (works once). | A fake tail to trick enemies during combat. |
Magic Flower | | Rare | Red | Healing is 50% more effective during combat. | A flower long thought extinct, somehow preserved in perfect condition. |
Mango | | Rare | | Upon pickup, raise your Max HP by 14. | The most coveted forgotten fruit. Impeccably preserved with no signs of Spireblight. |
Old Coin | | Rare | | Upon pickup, gain 300Gold. | Unique coins are highly valued by merchants for their historical value and rare metallic composition. |
Peace Pipe | | Rare | | You can now remove cards from your deck at Rest Sites. | Clears the mind and cleanses the soul. |
Pocketwatch | | Rare | | Whenever you play 3 or less cards during your turn, draw 3 additional cards at the start of your next turn. | The hands seem stuck on the 3 o'clock position. |
Prayer Wheel | | Rare | | Normal enemies drop an additional card reward. | The wheel continues to spin, never stopping. |
Shovel | | Rare | | You can now Dig for relics at Rest Sites. | The Spire houses all number of relics from past civilizations and powerful adventurers lost to time. Time to go dig them up! |
Stone Calendar | | Rare | | At the end of turn 7, deal 52 damage to ALL enemies. | The passage of time is imperceptible in the Spire. |
The Specimen | | Rare | Green | Whenever an enemy dies, transfer any Poison it has to a random enemy. | "Fascinating! I found a mutated creature demonstrating astounding toxic properties. Storing a sample for later examination." - Ranwid |
Thread and Needle | | Rare | | Start each combat with 4PlatedArmor. | Wrapping the magical thread around your body, you feel harder to the touch. |
Tingsha | | Rare | Green | Whenever you discard a card during your turn, deal 3 damage to a random enemy. | The sound this instrument generates seems to be capable of reverberating to painful levels of volume. |
Torii | | Rare | | Whenever you would receive 5 or less unblocked attack damage, reduce it to 1. | Holding the small Torii, you feel a sense of calm and safety drift through your mind. |
Tough Bandages | | Rare | Green | Whenever you discard a card during your turn, gain 3Block. | Loss gives strength. |
Tungsten Rod | | Rare | | Whenever you would lose HP, lose 1 less. | It's very very heavy. |
Turnip | | Rare | | You can no longer become Frail. | Best with Ginger. |
Unceasing Top | | Rare | | Whenever you have no cards in hand during your turn, draw a card. | The top continues to spin effortlessly as if you were in a dream. |
Wing Boots | | Rare | | You may ignore paths when choosing the next room to travel to 3 times. | Stylish. |
Bloody Idol | | Special | | Whenever you gain Gold, heal 5 HP. | The idol now weeps a constant stream of blood. |
Circlet | | Special | | Collect as many as you can. | You ran out of relics to find. Impressive! |
Cultist Headpiece | | Special | | You feel more talkative. | Part of the Flock! |
Enchiridion | | Special | | At the start of each combat, add a random Power card into your hand. It costs 0 for that turn. | The legendary journal of an ancient lich. |
Face Of Cleric | | Special | | At the end of combat, raise your Max HP by 1. | Everyone loves Cleric. |
Golden Idol | | Special | | Enemies drop 25% more Gold. | Made of solid gold, you feel richer just holding it. |
Gremlin Visage | | Special | | Start each combat with 1Weak. | Time to run. |
Mark of the Bloom | | Special | | You can no longer heal. | In the Beyond, thoughts and reality are one. |
Mutagenic Strength | | Special | | Start each combat with 3Strength. At the end of your first turn, lose 3Strength. | "The results seem fleeting, triggering when the subject is in danger." - Unknown |
N'loth's Gift | | Special | | Triple the chance of finding Rare cards from combat rewards. | The strange gift from N'loth. Whenever you try and unwrap it, another wrapped box of the same size lies within. |
N'loth's Hungry Face | | Special | | The next non-Boss chest you open is empty. | You feel hungry. |
Necronomicon | | Special | | The first Attack played each turn that costs 2 or more is played twice. Upon pickup, obtain a special Curse. | Only a fool would try and harness this evil power. At night your dreams are haunted by images of the book devouring your mind. |
Neow's Lament | | Special | | Enemies in your first 3 combats will have 1 HP. | The blessing of lamentation bestowed by Neow. |
Nilry's Codex | | Special | | At the end of your turn, you may shuffle 1 of 3 random cards into your draw pile. | Crafted by the infamous game master himself. Said to expand one's mind. |
Odd Mushroom | | Special | | When Vulnerable, take 25% more attack damage rather than 50%. | "After consuming trichella parastius I felt larger and less... susceptible." - Ranwid |
Red Circlet | | Special | | Looks very pretty. | You ran out of relics. Impressive! |
Red Mask | | Special | | At the start of each combat, apply 1Weak to ALL enemies. | This very stylish looking mask belongs to the leader of the Red Mask Bandits. Technically that makes you the leader now? |
Spirit Poop | | Special | | It's unpleasant. | The charred remains of your offering to the spirits. |
Ssserpent Head | | Special | | Whenever you enter a ? room, gain 50Gold. | The most fulfilling of lives is that in which you can buy anything! |
Warped Tongs | | Special | | At the start of your turn, Upgrade a random card in your hand for the rest of combat. | The cursed tongs emit a strong desire to return to where they were stolen from. |
Astrolabe | | Boss | | Upon pickup, Transform3 cards, then Upgrade them. | A tool to glean invaluable knowledge from the stars. |
Black Blood | | Boss | Red | Replaces BurningBlood. At the end of combat, heal 12 HP. | The rage grows darker. |
Black Star | | Boss | | Elites drop an additional relic when defeated. | Originally discovered in the town of the serpent, beside a solitary candle. |
Busted Crown | | Boss | | Gain [E] at the start of your turn. Future card rewards have 2 less cards to choose from. | The Champ's crown... or a pale imitation? |
Calling Bell | | Boss | | Upon pickup, obtain a unique Curse and 3 relics. | This dark iron bell rang 3 times when you found it, but now stays silent. |
Coffee Dripper | | Boss | | Gain [E] at the start of your turn. You can no longer Rest at Rest Sites. | "Yes, another cup please. Back to work. Back to work!" - The Architect |
Cursed Key | | Boss | | Gain [E] at the start of your turn. Whenever you open a non-Boss chest, obtain a Curse. | You can feel the malicious energy emanating from the key. Power comes at a price. |
Ectoplasm | | Boss | | Gain [E] at the start of your turn. You can no longer gain Gold. | This blob of slime and energy seems to pulse with life. |
Empty Cage | | Boss | | Upon pickup, remove 2 cards from your deck. | "How unusual to cage that which you worship." - Ranwid |
Frozen Core | | Boss | Blue | Replaces CrackedCore. If you end your turn with any empty Orb slots, Channel1Frost. | The crack in your core has been filled with a pulsating cold energy. |
Fusion Hammer | | Boss | | Gain [E] at the start of your turn. You can no longer Smith at Rest Sites. | Once wielded, the owner can never let go. |
Holy Water | | Boss | Purple | Replaces PureWater. At the start of each combat, add 3Miracles into your hand. | Collected from a time before the Spire. |
Hovering Kite | | Boss | Green | The first time you discard a card each turn, gain [E] . | The Kite floats around you in battle, propelled by a mysterious force. |
Inserter | | Boss | Blue | Every 2 turns, gain 1 Orb slot. | Push. Pull. Stack. Repeat. |
Mark of Pain | | Boss | Red | Gain [R] at the start of your turn. At the start of combat, shuffle 2Wounds into your draw pile. | This brand was used by the northern tribes to signify warriors who had mastered pain in battle. |
Nuclear Battery | | Boss | Blue | At the start of each combat, Channel1Plasma. | Ooooh... |
Pandora's Box | | Boss | | Upon pickup, Transform all Strike and Defend cards. | You have a bad feeling about opening this. |
Philosopher's Stone | | Boss | | Gain [E] at the start of your turn. ALL enemies start combat with 1Strength. | Raw energy emanates from the stone, empowering all nearby. |
Ring of the Serpent | | Boss | Green | Replaces RingoftheSnake. At the start of your turn, draw 1 additional card. | Your ring has morphed and changed forms. |
Runic Cube | | Boss | Red | Whenever you lose HP, draw 1 card. | The runes are indecipherable. |
Runic Dome | | Boss | | Gain [E] at the start of your turn. You can no longer see enemy intents. | The runes are indecipherable. |
Runic Pyramid | | Boss | | At the end of your turn, you no longer discard your hand. | The runes are indecipherable. |
Sacred Bark | | Boss | | Double the effectiveness of potions. | A bark rumored to originate from the World tree. |
Slaver's Collar | | Boss | | During Boss and Elite combats, gain [E] at the start of your turn. | Rusty miserable chains. |
Snecko Eye | | Boss | | At the start of your turn, draw 2 additional cards. Start each combat Confused. | An eye of a fallen snecko. Much larger than you imagined. |
Sozu | | Boss | | Gain [E] at the start of your turn. You can no longer obtain potions. | You notice that magical liquids seem to lose their properties when near this relic. |
Tiny House | | Boss | | Upon pickup, obtain 1 potion. Gain 50Gold. Raise your Max HP by 5. Obtain 1 card. Upgrade 1 random card. | "A near perfect implementation of miniaturization. My finest work to date, but still not adequate." - The Architect |
Velvet Choker | | Boss | | Gain [E] at the start of your turn. You cannot play more than 6 cards per turn. | "Immense power, but too limited." - Kublai the Great |
Violet Lotus | | Boss | Purple | Whenever you exit Calm, gain an additional [E] . | The old texts describe that the surface of "mana pools" were littered with these flowers. |
Wrist Blade | | Boss | Green | Attacks that cost 0 deal 4 additional damage. | Handy for assassinations. |
Brimstone | | Shop | Red | At the start of your turn, gain 2Strength and ALL enemies gain 1Strength. | Emanates an infernal heat. |
Cauldron | | Shop | | Upon pickup, brews 5 random potions. | The Merchant is actually a rather skilled potion brewer. Buy 4 get 1 free. |
Chemical X | | Shop | | The effects of your cost X cards are increased by 2. | WARNING: Do not combine with sugar, spice, and everything nice. |
Clockwork Souvenir | | Shop | | Start each combat with 1Artifact. | "So many intricate gears." |
Dolly's Mirror | | Shop | | Upon pickup, obtain an additional copy of a card in your deck. | "I look funny in this." |
Frozen Eye | | Shop | | When viewing your DrawPile, the cards are now shown in order. | Staring into the eye, you see a glimpse of your future. |
Hand Drill | | Shop | | Whenever you break an enemy's Block, apply 2Vulnerable. | "Spirals are dangerous." |
Lee's Waffle | | Shop | | Upon pickup, raise your Max HP by 7 and heal all of your HP. | "Tastiest treat you will find in all the Spire! Baked today just for you." |
Medical Kit | | Shop | | UnplayableStatus cards can now be played. Whenever you play a Status card, Exhaust it. | "Has everything you need! Anti-itch, anti-burn, anti-venom, and more!" |
Melange | | Shop | Purple | Whenever you shuffle your draw pile, Scry3. | Mysterious sands from an unknown origin. Smells of cinnamon. |
Membership Card | | Shop | | 50% discount on all products! | "Bonus membership offer for my most valuable customers!" |
Orange Pellets | | Shop | | Whenever you play a Power,Attack, and Skill in the same turn, remove all of your debuffs. | "Made from various fungi found throughout the Spire, they will stave off any affliction." |
Orrery | | Shop | | Upon pickup, choose and add 5 cards to your deck. | "Once you understand the universe..." - Zoroth |
Prismatic Shard | | Shop | | Combat reward screens now contain Colorless cards and cards from other colors. | Looking through the shard, you are able to see entirely new perspectives. |
Runic Capacitor | | Shop | Blue | Start each combat with 3 additional Orb slots. | More is better. |
Sling of Courage | | Shop | | Start each Elite combat with 2Strength. | "A handy tool for dealing with particularly tough opponents." |
Strange Spoon | | Shop | | Cards which Exhaust when played will instead discard 50% of the time. | Staring at the spoon, it appears to bend and twist around before your eyes. |
The Abacus | | Shop | | Whenever you shuffle your draw pile, gain 6Block. | "One...Two...Three..." |
Toolbox | | Shop | | At the start of each combat, choose 1 of 3 random Colorless cards and add the chosen card into your hand. | A tool for every job. |
Twisted Funnel | | Shop | Green | At the start of each combat, apply 4Poison to ALL enemies. | "I wouldn't drink out of it." |